Uncharted 3′s Aiming Has Been Fixed By New Patch

A new Uncharted 3 patch has added the alternate aiming we were promised after some fans of the series complained and tested out new aiming at Naughty Dog’s studios. Now, I don’t know if the alternated aiming is actually better, but it allegedly is different, at least. So there’s that.

That’s not all the new patch adds, though. You’ll also now have a cutscene viewer, and if you go back and watch said cutscenes again you’ll find the game’s plot holes are that much more obvious than you thought.  Also, the patch adds motion blur, which will be very nice I guess.

Full release notes:

Single Player

General

  • Movie cutscene viewer added (in the Bonuses menu, Single-Player only)

Technical

  • Fixed the missing Motion Blur effects (for Single Player only)
  • “Alternate Aim Settings” added to the Options menu under Camera options (for Single Player only)

Multiplayer

General

  • Settings bug fixed: all controls being set to flipped mode setting will no longer change all controls back to default

Gameplay

  • Medal streaks won’t reset if the host migrates to another user
  • Blindfire targeting adjusted so that opposing players past a certain vertical angle above and below won’t be hit.
  • Allow grenade throw while scoped
  • Tuned Pull Down range from 1.5 meters to 2.0 meters
  • Lowered the player running speed when players run ‘n gun by approximately 15%
  • Slightly increased the turn radius of run ‘n gun
  • Slightly decreased the turning speed during Sprint

Technical

  • Fixed an infrequent hunter spawning issue in Hunter Arena when the match round switches
  •  Fixed several cinema crashes
  •  Locked fast-forwarding on convoy sequence in Airstrip TDM and train sequence on London Underground TDM to 3x maximum in Cinema Mode
  •  Fixed certain cameras in Kick Offs and Pull Downs
  •  Fixed a late join skin bug with locked content
  •  Fixed a split-screen Buddy treasure pickup bug
  •  Fixed duplicate medal problem causing bad tabulation of a few medals to the player’s career stats

User Interface

  • Objective points now show up in the player’s Competitive statistics tab instead of the Cooperative statistics tab
  •  Added a Facebook Sign Out option
  •  Added the Add Friend functionality in the Facebook tab
  •  Fixed voice icon for mics not appearing in Matchmaking lobby
  •  Adding missing weapon stats tracking for certain weapons that were not being recorded to the player stats
  •  Fix for not displaying the entire Online ID within the “Players” column of any leaderboard.
  •  Fix for a user having an online ID containing fifteen or more characters created in uppercase format and actively using a voice comm device.

Server

  • Matchmaking now waits for double the number of players in the biggest party in the room to be present before starting a game (to prevent parties from being split frequently)
  • Players no longer able to join party that is already in Matchmaking

Follow Phil on Twitter: @philrowen

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