Uncredited Darksiders 2 Dev Tells His Story

Late last week, a former Vigil developer who worked extensively on Darksiders 2 took to twitter to express his displeasure at learning that he hadn’t been credited in the final release. Destructoid has posted an interesting feature written by the developer in question, in which he seeks to explain his side of things, and make a sincere plea for changes to how work is credited in the gaming industry.

One particularly insightful excerpt:

For what it’s worth, this is hardly a problem that’s unique to Vigil; in fact, it’s depressingly common. The issue of crediting (or the lack thereof) is almost as old as the game industry itself. It was, famously, Atari’s refusal to credit its developers that drove the creator of the landmark Atari 2600 game Adventure to write the first-ever video game Easter egg in 1979 — a hidden room with “Created by Warren Robinett” displayed in the middle. Well, I guess that’s one way to solve the problem: write your own credits. I wish I could say we’ve come a long way in the past 30 years, but it was just last year that some former members of Team Bondi felt strongly enough about their lack of proper crediting on L.A. Noire that they launched a website with their own version of the game’s credits. Warren would be proud.

The full post is fascinating, and you should read it now.

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