Valve to Talk VR Research, Team Fortress 2 VR Port at GDC 2013

Valve will be giving two talks at Game Developers Conference 2013 that discuss porting Team Fortress 2 to virtual reality goggles as well as research and development challenges for head-mounted displays and tracking systems.

On the topic of TF2, Valve programmer Joe Ludwig will talk about “what stereo support entails, rendering 2D user interface in a 90 degree field of view display, dealing with view models and other rendering shortcuts, and how mouselook can interact with head tracking in a first person shooter.” He’ll also share his ideas on how a game specifically designed for VR could avoid many of the issues that Valve faced when porting Team Fortress 2.

Valve’s Michael Abrash will discuss possible solutions for virtual and augmented reality, including “technical content involving head-mounted display hardware and its interaction with the human perceptual system.”

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