Valve Writer: “60% of Kickstarter Games Will Launch”

Valve writer Chet Faliszek believes that only 60% of successfully funded Kickstarter projects will actually result in a final product.

Speaking to VG247, he said:

“I’ve funded a lot of things on Kickstarter. I figure 60% of these projects will actually create something by the end, and I’m fine with that. It’s going to be interesting for projects that take a long time, for teams that aren’t as experienced, seeing what people think, and to see what’s going to happen two or three years from now.

“Are they actually going to deliver and come through with it? So yeah, that will be interesting to see. But I do hope that it maintains being a viable way, because I love being able to see people saying, ‘yeah, I’m just going to do this project.’”

That means Faliszek believes almost half of successfully kickstarted projects will ultimately fail, which strikes me as a depressing figure. Do you agree with Faliszek? Or do you think that number should be higher — or lower?

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6 Comments on Valve Writer: “60% of Kickstarter Games Will Launch”


On October 1, 2012 at 10:31 pm

I think he’s being a bit over pessimistic. I would say that almost 95% will deliver something, whether less than expected or not. They are basically obligated to do so. You also have to take into account larger, more experienced studios using this as well. They will most likely always deliver something. I would say overall though, that around 70% deliver on what they originally promised on the kick starter page.


On October 2, 2012 at 3:00 am

I’m quite opptimist as how many projects fully funded will be lauched… Launched as intended and not dissapointing, not so sure…

I’m a bit less optimist as how many projects will actually be interesting enough to have a commercial success, having peoples willing to buy it beyond the Kickstarters who already paid…


On October 2, 2012 at 11:07 am

Or he could be being optimistic saying that 60% of these aren’t a money pit.


On October 2, 2012 at 11:32 am

All depends on the company, throw your money at a inexperienced team with no assets, concept art or fleshed out plan to speak of, then do not expect it to go far.

IneXile , Obsidian and so on are guaranteed a release. Faliszek was generalizing too much, which is not so good with the diverse array of games on Kickstarter.


On October 3, 2012 at 12:35 am

A lot will depend on who exactly is getting the money. Experience people like Tim Schafer will almost certainly complete their project, but somebody who is inexperience and overly ambitious could blow through the money pretty fast. Also, I think it is important to know if a projects only source of funding is Kiskstarter. If it is, then those people don’t actually have to worry about paying the money back, the risk is on all those who chipped in. It’s a different story if your money is coming from a loan that you will have to repay at some point, so there is a question of motivation to consider. Finally, even if most projects are finished, there is a very good chance that many of them will not be as originally described, or they will not be that good and not be overly successful.

Ultimately, I’m skeptical of Kickstarter. I think it has the potential to do great things, but we haven’t seen very much come out of it yet.


On October 3, 2012 at 7:24 am

I’m prone to believe him actually. There’s a chance some projects will be mired in development hell once the money dries out. I don’t think most of the teams behind these games can produce their projects as fast as they’re expecting to, which means the money will dry out, and then real world necessities kick in, like having to pay their rent and eat. Once that happens, development will continue, but at a much slower pace. One need only look at another example of player-funded development before the Kickstarter craze, Interstellar Marines. I donated money to them about 1.5 years ago, but they have not made any significant progress, and it’s something I full expected could happen when I made the investment.