Video Game Violence: The Sad, Limiting Standard

“The fact of the matter is if you’re going to make a shooter, you better make sure that those 30 seconds that you do over and over again are more fun than anything else in the game.” -Cliff Bleszinski

This wisdom from the Michael Bay of video games (that’s a term of endearment from me) is pretty upsetting. The idea that to play a major game release is to repeat one set of actions repeatedly for eight or 10 or however many hours is one that should be decried. That Cliffy B is probably the most visible character within the games industry means his words have weight, however.

The repeatable action of which he speaks is the combat process. It’s gotta be loads of fun to kill that guy and that guy, and let’s not forget that guy, too. But why must we kill forever? Even shooters have stories, and not every story demands that many people die.

Narratively speaking, it’s quite unusual that any game should require you to deal as much death as they do. Try to think of any story in any other media that has a character that is specifically responsible for personally killing, within the active text of the story, as many human beings as Booker shoots or whacks with the hook in BioShock Infinite. That’s a search that, most likely, will end with you never finding one. In terms of quantity and frequency of violence, video games are unmatched and unprecedented.

So why, within the context of a story, do we need to do so much killing?

Because that’s what sells, and that’s what developers know.

And because industry royalty like Cliffy B and Ken Levine push it.



“I like challenge. I like having a skill component of it. And so what is that skill component? It is weird in some ways that all of a sudden you bust out a gun and start shooting…. It’s a limitation of the medium. I can sit down and write a scene about just about anything. It’s really tough to make a game about any particular topic. You go see a movie like Margin Call, which is a fascinating exploration of how emotionally and the kind of pressures that led to the financial meltdown were on people. To turn that into a game would be a real head-scratcher. But to turn it into a movie is really a function of: can you write a good movie about it? Because you don’t need that skill component, and you don’t need to sort of train people on the systems and things like that [as you do] in games.” -Bioshock creator Ken Levine

Heavy Rain is decidedly not a shooter, nor is it an action experience at all. It has no gameplay process that repeats itself over and over again. It doesn’t even have a skill component, really. Rather, it has a reflex component, with gameplay taking the form of complex versions of what we call quick-time events. Heavy Rain contains some violence, yes, but it only comes when the story dictates.

It is also a game that sold nearly two million copies in its first year of release and boasts, if director David Cage is to be believed, a 74 percent completion rate, which is far above the norm. For comparison’s sake, we can look at Steam data: 56 percent of BioShock Infinite players have completed that game; 52 percent got through Tomb Raider; 48 percent had their revenge in Dishonored; 43 percent made it through Aliens: Colonial Marines; 36 percent completed Rage; just over a quarter escaped the first Dead Island.

In general, publishers and developers do not disclose budget figures, and we can only guess what sort of percentages they pull in on copies sold. But there are a few things we can figure out about Heavy Rain from the data we have on that game and others.

Tomb Raider, we know, sold over three million retail copies in its first three weeks of release. Square Enix viewed those numbers as a major disappointment, as they expected a couple million more than that. Those results took a big chunk out of their yearly revenue. Heavy Rain, on the other hand, sold one million in a bit over a month, and David Cage was proud of that. It has, to date, grossed $100 million.

Heavy Rain developer Quantic Dream is producing another, similar title this year, Beyond: Two Souls, which features bigger names in its voice cast. This indicates a couple things: that Heavy Rain was a financial success, and that publisher Sony was happy with its take.

We can also assume that Tomb Raider cost more to make and market than Heavy Rain did. Why is that? Because Tomb Raider is full of big set pieces, and Heavy Rain is not.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

18 Comments on Video Game Violence: The Sad, Limiting Standard

quicktooth

On April 26, 2013 at 8:09 pm

You guys are… amazing. Confronted with the soulless evil of endless mass murder, you try to argue it’s- “not innovative enough”. You recognise no other story (no other aspect of life?) contains the (one can only call it) DEBAUCHED evil of games. You repeat “violence sells” like “sex sells”- abandoning love and free will and anything that actually could make the game’s designers responsible for what they make (perish the thought- gamers too). If something “sells” it’s ALWAYS good and just and not at all sick and twisted and awful. You try. You call out desperately for something that ISN’T MORAL to justify your disgust. AH HAH! Innovation. There you go. Sameness is bad- difference is good. BUT GOOD ISN’T GOOD, BAD ISN’T BAD. I really hope you all read this comment, because it just might be the last thing that can salvage your empty retched souls. I mean that. I don’t want to meet you people, becuase you believe genocide is FUN. Go to f|_|cking SOMALIA and find out if you still believe that. Rowanda. Iraq. Holy sh!t- the mad dictator of that country killed FIVE THOUSAND PEOPLE WITH POISON GAS??? HIGH SCORE!!! I bet you haven’t even read this far. But if you have, remember this. You SPOTTED the decay, the barbarians at your gates. You REALISED something was horribly wrong when you played Bioshock Infinite. All I’m saying is- what’s wrong is we (and by ‘we’ I mean ‘people who aren’t me) play, PLAY at genocide. This is what we want to do for FUN, IN OUR SPARE TIME. So- don’t be afraid to make mention of morals. Justify things based on morals. If you don’t have any, can’t use any, then there is a true big f|_|cking problem. With you. Hurts, eh? What about the stupid sheep that read this site? That vote? That allow the USA to hold the world to ransom with the threat of nuclear annihilation? High… score??

raised eyebrow

On April 26, 2013 at 10:19 pm

So quick tooth… you feeling alright? Those were some words up there…

Hand Grenada

On April 27, 2013 at 2:53 am

Someone’s been watching MrBTongue recently.

Tasteful, Understated Nerdrage: Slow Down the Violence can be found here – http://www.youtube.com/watch?v=5ZM2jXyvGOc

Also, quicktooth – sand in the vagina is annoying, yes, but it’s no excuse to aimlessly troll an article. Especially an article posted on a site that is almost notorious for being overly PC and hyper-sensitive, spending an unproportionately large amount of time covering sexism in gaming – which isn’t an industry-wide problem, regardless of what these men want to make you believe – as well as doing similar things like criticise Assassin’s Creed 4 for having a white protagonist even though it makes narrative sense, and unintentionally (or perhaps it was intentional) advocating the segregation and separation of homosexuals from the rest of society by lauding the shamelessly controversial and borderline-exploitative ‘ planet’ in Star Wars: The Old Republic.

If you think these are the type of people who would play down genocide then clearly you haven’t been paying attention to a little body of work known as “literally every single article ever published on GameFront.”

Caio.

Hand Grenada

On April 27, 2013 at 3:00 am

Just to prove my point further, the word ‘g-a-y’ in ‘g-a-y planet’ was censored by the laughably sensitive language block, even though the article I was referring to actually referred to it by the exact same term. You also can’t type the word ‘c-u-m,’ which means that the five people a year who want to use that sequence of letters as a slang term for male semen can’t do so. The many, many other instances where words such as ‘doc-u-ment’, ‘ac-u-mulate’, or ‘circ-u-mstance’ are rendered totally incomprehensible are a small price to pay for saving us from a rarely-used fraternal term. Good job!

quicktooth

On April 27, 2013 at 3:39 am

Not sure why you folks think I’m trolling. I’m a philosophy student, I’ve done logic. Don’t try to tell me that delighting in Prototype or Big Modern Shooter means you don’t approve of genocide. Why write on Gamefront, who are already thinking/careing/allowing themselves to matter? Precisely BECAUSE Gamefront has shown it’s staff actually use their heads. Because they may read that post and might allow it to mean something to them. Because the usual “YOU ARE A BAD PERSON BECAUSE YOU THOUGHT ABOUT AN ISSUE AND LIKE PEOPLE AND AREN’T A PSYCHOPATH” doesn’t seem to hold water with them. Gamefront is genuinely trying to deal with some things that matter. It therefore worries the hell out of me when they take great pains to assure people that in fact they do not do so out of any genuine concern with their self respect, the value of anyone at any level, etc. That in fact they REALLY do so out of amoral or unemotional reasons like Game Design Theory or whatever. It worries me because it sounds like they’re still (not) thinking like IGN, Gamespot, Kotaku, et al. Of course Kotaku thinks SOMETIMES, but Gamefront has a SPINE. It takes a STAND. And in our world of hopelessly apathetic sheep, that means they CHOOSE what (at least some) people think. See why it’s important? Us people who think don’t often actually voice what we think- and maybe if we had that world wouldn’t be the sh!thouse it presently is. So if it is in my (soon to be) professional skill set to notice that someone who matters has a problem (and presumably can deal with it once they know this), I d@mn well better say something. See?

R.J.

On April 27, 2013 at 2:22 pm

@quicktooth

I would guess that part of why some might think you’re trolling is making statements like enjoying a game like Prototype means that a person also approves of genocide. You say you’ve “done logic” but then make a huge leap like that. Yes, there are plenty of other things that can be done with games besides killing hordes of enemies, and it is a shame that it isn’t done more often, but it is also important to recognize that most people can distinguish fiction from reality. It also might have something to do with how your first post was rather incoherent.

Darryl Revok

On April 27, 2013 at 3:06 pm

Quicktooth….you may be absolutely right in some abstractly logical fashion…but that means all of jack s in physical reality. Psychologically speaking, violent video games have done absolutely nothing to contribute to real violence. There are even studies to suggest it is a cathartic, positive venting of our natural, aggressive impulses. You must understand the vast majority of the human population lack the mental capacity to all be thoughtful, socratic thinkers…so they are fed bread and circuses to keep them happy and content. There is a massive variety of gaming genere’s to choose from…the fact you are upset that violent shooters happen to be the most popular is more a reflection of your own disappointment in the reality of human nature. Violent crime has in fact plummeted in direct proportion to the widespread proliferation of violent gaming…in no way am I claiming a correlation, but none of these control freak politicians who want to regulate the industry have a leg to stand on in way of justification.

Wettuce

On April 28, 2013 at 2:24 am

I found a picture of Phil on Google.

http://24.media.tumblr.com/9157888816c8029c9577caf90ef942eb/tumblr_mirrf28vZ31qzjw8go1_1280.jpg

Owned.

Hand Grenada

On April 28, 2013 at 2:35 am

I notice my second comment, the one which pointed out how stupid it is to censor the words ‘g-a-y’ and ‘c-u-m’ when g-a-y is not a derogatory term – and was used BY GameFront in the context of the Star Wars ‘g-a-y planet’ without issue – and c-u-m is a part of several oft-used words (e.g. document, circumstance, and accumulate) has not been published. I guess challenging the mechanics of the site isn’t allowed on here, just like challenging the author’s belief isn’t permitted on anything written by Ian Miles Chong. Ironic, really, when you consider Jim Sterling wrote an article lambasting others for not being able to handle criticism keeping things they claim to love ‘static.’ Maybe he should have been directing it at some of the other GameFront staffers.

It’s a shame because there are some great articles on here (and actually this one is pretty decent, albeit I prefer the TUN episode on the same subject that I gave the link to) but it’s undermined by a complete inability to act on complaints or even moderate critique from its audience – something which you rightly rejected BioWare for doing last year.

Hand Grenada

On April 28, 2013 at 2:37 am

I take that back about ‘c-u’m’ (I don’t know if it works on its own or not) as it’s clearly present in the examples I gave. It didn’t use to be, though, so I guess that was an instance where GameFront DID listen to the readers. So fair enough.

Vivid8

On April 28, 2013 at 5:50 am

I agree with this article for the most part, but I’d like to point out the indie side of success. Minecraft, Terraria, The Bridge, Braid and Journey just to name a few.Again, not saying the article is wrong. Just pointing out that non-violent games do get serious recognition, just not enough.

Lee

On April 28, 2013 at 1:12 pm

Considering the fact that the United States has the most stressed out people in the world which is saying a lot. There is really no surprise that violent video game sell so well and will continue to do so. Although I wouldn’t mind a change of pace in video games and please enough with the hypocrisy. A game with violence and parents seemed to be okay for the children to play until some chick or dude is in a nude scene then somehow it’s ruining our kids.

gasmaskangel

On April 28, 2013 at 6:17 pm

The fact is we need a change, its not that violent video games are bad, its that we don’t seem to be putting out anything other than violent video games, and I believe that more choices are always better than less.

I actually pose a challenge to my fellow commentors, and the staff of gamefront if they feel inclined. Come up with a concept for a AAA game that involves little or no violence.

Here’s mine: An exploration game set on an alien planet, you are a surveyor robot sent down to find a suitable spot for the establishment of a colony. After an initially promising site that you were set down at proves unviable do to being prone to earth quakes you set off to find another location. Along the way you are tasked with cataloging the local flora and fauna, valuable mineral deposits, and finding a place that is a perfect combination of workable farm land, stability, and closeness to the various valuable resources that are the reason for the mission in the first place.

Again, don’t misunderstand me. I don’t condemn violent video games any more than I condemn violent action movies. I’m a huge fan of wretched gushing excess as found in things like Saints Row the Third and Troma films, it’s just that I also like movies like 2001 and games like Monkey Island and Minecraft.

quicktooth

On April 28, 2013 at 9:32 pm

@R.J.- Actually mate, you kill THOUSANDS of people in Prototype. In one city. That’s genocide. Not mass murder, genocide. But it’s all good- I wouldn’t want to put anyone through my extensive university education either. And about separating fiction from reality, I can only point out once more that you’ve got to be as awful as can be to think that crimes against humanity – consequence free! – constitutes a good/relaxing/enjoyable time. Finally about incoherence- thanks for pointing that out. I was going for an evocative feel, but that can’t work if it doesn’t make sense in the first place.

folklore

On April 28, 2013 at 10:31 pm

@Gasmaskangel
Have you heard of the game waking mars? It’s 2d but you do a fair amount of what your describing.
@Quicktooth
I could see making an argument for alex mercer attempting genocide in prototype 2. In neither game canonically the player character does genocide. Unless your count the infected. Heller does do that to the infected in prototype 2, and the military combined with black watch do it in the first game.
For regular humans neither protagonist does genocide. Mercer saves the city from nuclear destruction in one. Heller saves the city from being over run by infected in 2.

Jamyule L. Saxon

On April 29, 2013 at 3:06 am

The fact that quicktooth is still referring to Prototype as ‘genocide’ despite correctly being contradicted on this clearly emotional term by others is very telling. I’m not sure what his definition of genocide is, but I would suggest it’s similar to the concept of eugenics – i.e. a political move, a motion to eliminate a certain section of society from existence whether it due to race, religion, sexuality party allegiance or even occupation. It’s a deliberate, selective maneuver. You cannot possibly compare that to Prototype, where you go around slaughtering people indiscriminately due to rage. The ONLY thing they both have in common is that people die. In fact, considering the essence of Prototype is a virus, a better comparison would be the Black Death.

I suggest quicktooth tries playing the game, reads a dictionary, and stops using his education in philosophy (and we only have his word to go on that he even has that) as a self-distraction mechanism to justify his clearly imbalanced, partisan and underdeveloped thoughts on this article.

56KModem

On April 30, 2013 at 11:51 am

“That’s starting to bore us, and it’s showing in a tangible way as so many recent big violent releases have underperformed, sales-wise.”

“Because that’s what sells, and that’s what developers know.”

Wait, which is it?

Look the article attempts to make a point, but it clings to random supporting factors that hold no weight. Publishers push games that sell, obviously. There are huge audiences that love said games and buy them up. You made a point about Black Ops 2 and I have to agree, but really it is not up to you to judge what level of violence belongs in any given game. I could sit there and say that turtles have nothing to do with anything in regards to a plumber saving a princess, but who would take me seriously? Can the shoddy argument apply to MMOs… just because WoW? Well, I guess partially at least, with the fact that medieval fantasy is so saturated right now.

I am speaking only for myself here (for some reason I need to state this). I believe that all entertainment is written differently. Heavy Rain is out of place. Who cares about completion rate… it plays like a movie with quick-time events. Is that what you guys wanted Bioshock to be like? Why don’t you guys instead petition Hollywood to make more interesting movies instead, but games have a certain element called gameplay. If the gameplay is weak, then no amount of story will save it. Some people enjoy lengthy narrative in their games, but I want some gravy with my mashed potatoes and kind of enjoy a mix. Watching, that’s right, watching Heavy Rain is just like watching any other boring movie where you can’t scream at the protagonist loud enough for them to realize that they are morons.

Anyway, what I am trying to say is pick better battles and don’t grasp at straws with the articles for shock value. You guys came armed to an empty battlefield. Are you even fighting the games that like the extra violence, or are you fighting the publishers for pushing the said violence on WILLING customers? You got the mob mentality ready, but who is going to get lynched today? Do you have a point? So what if most of the games are violent? So what if most of the games have anything. So what if most cars have 4 wheels. Are you saying that violence ruined Bioshock or Gears of War or Spec Ops? If so, then grasp to something substantial, like straight up accusing players of violent games in heightened potential to commit crime.

Personally, I have not been disappointed with any video games that you guys bring to question. Bioshock, Spec Ops, and a myriad of others, are simply fun. How do you guys game while wishing for the gameplay to be substituted for something less interactive? Guess I am on one side of the fence looking at the other, but all I see are crappy shaming tactics.

Decipact

On April 30, 2013 at 10:10 pm

@56KModem
At first, I wanted to make an account just to comment on this article, but then I realized I didn’t know how to say it. Then your comment comes along and I just made an account solely to comment that I coudn’t have said it better. Also, the commenting system here is pretty confusing…