Posted on October 5, 2007,

Video Games Used in Psychology Research

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Afraid of the real world? Why not try exploring a virtual one first?

Treating anxieties may be one useful aspect of using video games in psychological studies. But it looks like scientists can also use them from a research standpoint as well.

“What is intriguing is that psychologists often use virtual environments as a way to study phenomenon in physical space that can be difficult to explore,” TerraNova Blog writer Nicolas posted in a recent entry. “Virtual environments are then used as a substitute, which draws questions concerning the transfer of results from virtual environments to the physical.”

What kinds of results those particular studies produce might be interesting, but one can see how in the least it would help further discussion and analysis of the hypotheticals.

via TerraNova

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2 Comments on Video Games Used in Psychology Research

DrDunc

On October 5, 2007 at 9:35 am

I’m currently in the process of creating a “game” to help address the problem of risk taking behavior in teenagers.
It’s intention is to help teenagers “try” things, that in real life can/may have dire consequences. Eg. Peer pressure, Drink driving, drugs, sex, etc.
It’s creation has been aimed at the 12 to 18 year old range and has been created using teenagers (and an old fart like me) to give the right feel and aspect.
The heading of this page makes me wonder how this game could/would help in getting behavioural profiles on the players.

Anthony

On October 5, 2007 at 12:50 pm

I read on http://www.globalgrind.com that Halo 3 used psychologists during the development of the game to test players reactions. The psychologists observed from behind a one-way mirror and tested the difficulty level of tasks or whether people were having fun or getting frustrated while playing. My bet is they were just trying to see how addictive they could make it.