Warhammer 40,000: Kill Team Review
For what it is, Kill Team is pretty deep. You can play as four different classes, each of which has a focus on either ranged weaponry or melee, although each character class does have both a gun and the ability to bash in baddies’ heads.
The different classes, though, enable either replayability or a game experience customized to your play preferences. For me, it’s the latter, because I’m much better with ranged weapons than I am with melee. I tear through motherf–kers when I’m playing as a character who is geared toward guns, but when I get a melee-focused player I have a ton more trouble.
Warhammer 40,000: Kill Team (PS3 [Reviewed], XBox360)
Developer: THQ Digital Studios Warrington
Release Date: June 29, 2011
The game does have a story. You are a Space Marine “team” (you can play co-op, if you choose, but there are no AI teammates if you’re playing alone) sent to take out an Ork cruiser from the inside. The story is very peripheral, though; it’s just the justification for what you’re doing in the game. You don’t need to play this game if you’re just looking to get some new Warhammer story.
But if you’re looking to play a game that is generally fun, Kill Team is for you. The melding of twin-stick shooters with a beat ‘em up is a great idea and not one we see much, and Kill Team is so well executed that it makes me wish we could see this subgenre more often. Too, the addition of grenades and some really cool powerups make the game that much more effective an experience.
There are six levels, each of which lasts maybe a half an hour, and the various classes and possible upgrades combined with a scoring system extend the experience.
Ultimately, Kill Team is a pretty fun little game, and as a $10 download on Xbox Live I’d say it’s worth a purchase.
Twin-stick shooter melded with beat ‘em up — good plan
Classes and upgrades promote replayability
Could be more fun, I guess