Warhammer Online: AoR Pushed Back Yet Again

warhammer online: aor

Electronic Arts is once again shuffling Warhammer Online: Age of Reckoning, their newly acquired MMORPG, into the first half of EA’s 2009 fiscal year, which begins on April 1, 2008. Previously the release date changed to March 2008, and now it looks like we may have to wait until possibly Fall of 2008 – an even that is up in the air.

The development process for Warhammer Online: Age of Reckoning has been a long, arduous journey. Back in 2000, Microsoft and Climax were the original team working on the game, and then they canceled the project in 2004. In 2005, Mythic Entertainment inherited the project, and then one year later, Mythic was purchased by EA, and renamed EA Mythic – part of Electronic Arts’ plan to own or hold stock in every gaming company known to man. Now, with EA’s recent purchase of BioWare and the new MMORPG they are bringing to the table, Warhammer Online: AoR may just go the way of Gods and Heroes: Rome Rising.

Warhammer Online developer EA Mythic was understandably shook up when EA announced that it was planning a company-wide restructuring and rumors were surfacing that EA Mythic was going to be shut down completely. EA CEO John Riccitiello has since confirmed that while EA was indeed pondering the idea of staff reductions, EA Mythic was not included in their plan. Instead, he says, it is being expanded.

Riccitiello stated that EA was “investing in the growth of that studio” and that due to EA Mythic’s Mark Jacobs saying that a March 2008 release would affect quality, they decides that “with the big investment we’ve got behind it and the talent and inspiration of the team…… we’re going to give it a little bit more time, a little bit more work, and we think we’ll have a little bit more of a hit on our hands.”

Whatever the case may be, it looks like we may not be getting this cool looking MMORPG any time soon, and do not be surprised if an announcement in the near future reveals that Warhammer Online: AoR has been canceled entirely. EA is, after all, a tricky little bird.

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4 Comments on Warhammer Online: AoR Pushed Back Yet Again


On November 2, 2007 at 7:24 pm

Poor article, the Climax Warhammer game is in no way related to the EA-Mythic Warhammer game. Climax’s version which didn’t even make it to the “playable status” after 4 years development was a completely PvE game with only the “good” races available to play. When GW grew tired of waiting for Climax to produce what they promised they pulled the plug shut down the offices they had allowed Climax to use (adjecent to their Nottingham HQ) and canceled that project and the license Climax had.

In contrast WAR is an RvR game focusing primarily on PvP and PvE conflicts designed to work towards capital city sieging. They are both based on GW Warhammer setting and they are both designed as persistant world subsciption games other then that they are not even close to similar.

As for it being cancelled you fail to acknowledge that the only company that can cancel a licensed game is the license Giver which is neither EA or Mythic. When Mythic took on the project offered by Games Workshop in 2005 they signed a contract to produce an MMO based on GW fantasy world. When EA later bought Mythic they agreed to honor that contract. To cancel it now would be to incur heft legal compensation, if EA wanted to avoid extra costs they wouldn’t be granting Mythic an extension of development time they would be pushing for an early release to save extended costs without income and avoid legal compensation by breaching that contract.


On December 29, 2007 at 12:50 pm

Pathetic Article


On January 14, 2008 at 5:56 am

Mythic (as previously Climax) is licensing the intellectual property to make the game. They aren’t licensing the game itself from GW. You have a lot of confusion where that’s concerned. Mythic and EA can cancel whenever, and for whatever, the hell they please because it’s their game, not GWs. The only thing they need to answer to GW for is the content that’s put in to be faithful to the IP itself.

Otherwise, I agree. The article seems grossly uninformed.


On October 1, 2008 at 6:37 pm

FrostPaw: You are a freaking idiot, and you are grossly misinformed, the game was only in development for a year and a half before it was canceled, and even then it was of a far higher quality than this WoW Clone EA forced Mythic to dump into the world like a screaming alien Chestburster.

Furthermore, you idiot, the game was to be fully RVR across the entire land, and it was NOT only good races that were to be playable.