Watch Dogs Dev: Platform Holders Must Listen to Players

Platform holders, with Microsoft in particular, have done a bad job listening to what customers want out of their systems. Watch Dogs‘ Creative Director Jonathan Morin shared his view on the matter, stating that companies should do more to listen to what players want.

“To me next generation will be what players make of it,” said Morin in an interview with Edge magazine. “I think the generation we’re looking at now is past the concept of the box defining it.”

It’s unclear whether Morin’s statements were meant as a dig on Microsoft’s policies on used games and online connectivity requirements.

“I think people who make machines and consoles now need to listen to players, need to look at how they behave in their lives and then put that in their hands, but ultimately it’s going to be the players who are going to have to embrace new elements.”

The company Morin works for, Ubisoft, has yet to articulate its stance on used-games, but we hope that they too have the capacity to listen to their customers, just as well.

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2 Comments on Watch Dogs Dev: Platform Holders Must Listen to Players


On June 15, 2013 at 4:30 pm

Come on. It’s been obvious for several years now that Microcrotch, only listens to Microcrotch. They haven’t cared about anybody or any thing other than profits for quite a while. This xbox bs, only goes to show how far out of touch they have fallen. Even my 13 year old doesn’t want one after all she’s read. Oh well, RIP you greedy basteeriers.


On June 15, 2013 at 7:22 pm

Allow me to articulate exactly what I want from a console: I want to play fun games, and after I pay sixty damn dollars for a game I want to know that it is mine, and not that I just have a license for the use of it.

Give me a system that says “here are some fun games! Once you buy them, you own them!” and I will be happy.