Watch Dogs Has Sold 4 Million Copies in a Week

Watch Dogs has sold more than 4 million units in its first week on the market.

This news was announced today by Ubisoft who stated that the game’s rapid sales had made it the fastest selling title in the company’s history.

“The results we achieved in the first week of launch are amazing and prove Ubisoft’s commitment to developing new blockbuster IP and thoroughly new-gen experiences,” said Darren Bowen, Ubisoft’s UK Sales Director.

Setting aside the fact that Watch Dogs launched to a massive customer base thanks to its availability on PC, PS3, PS4, Xbox 360 and Xbox One, the game’s early success is unlikely to surprise many people. Heck, just last month, GameStop had already confirmed that the game was breaking pre-order records, all but guaranteeing it some decent numbers once it finally landed on store shelves. All of this said, these are still impressive sales and it will be interesting to see just how many copies gamers eventually buy.

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4 Comments on Watch Dogs Has Sold 4 Million Copies in a Week

rickshaw

On June 3, 2014 at 5:23 pm

Now your rich, where’s the Patch!! I hate lag spikes!
Its like playing a game and a 2 year old has the remote control of movement! :(

Mr Glassback

On June 4, 2014 at 5:15 am

Just goes to show that these days you don’t need a particularly good game to get good sales.
All you need is overblown hype, review embargoes that run till release date and new console customers with not much else to buy.
As disappointed as I was with the game, I’m more disturbed by the fact it was such a huge success. Ubisoft now have a green light to keep using the same game with different skins. The similarities between Assassins Creed, Far Cry and Watchddogs is laughable.

Balls

On June 4, 2014 at 5:36 am

Eh. I loved Far Cry 3 and usually enjoy Assassin’s Creed games even though they’ve barely progressed over the last few years. I expect Watch Dogs is a good game but not likely to have enough new mechanics to deserve buying it at full price. But clearly Ubisoft has stumbled across a formula that works, and at least they’re willing to apply said formula to several different IPs unlike Activision just churning out CoD every year. I see Ubisoft as the lesser evil, even though it’s getting harder each year to justify buying these games for superficial enhancements.

T. Jetfuel

On June 4, 2014 at 12:22 pm

What you have to understand about Ubisoft is that it is a genuine Corporate Bureaucracy, maybe even more so than EA (who apparently occasionally let an individual producer and his writer buddy mess up a series with no adult supervision… you know what I’m talking about). The games they release now are nobody’s “vision”, except maybe the likes of Rayman or that Child of Light thing. They reputedly have 10 different studios working on the next Assassin’s Creed, and while there’s a lead studio, there’s also an “Editorial Team” whose job it is to sort of to second guess the individual studios and try to enforce a “House Style”, like the open world viewpoint system that keeps cropping up in their various franchises. So yeah, that will tend to homogenize the products that are put together on the assembly line.