Watch Dogs to Run at 900p on PS4, 792p on Xbox One

Despite what Sony might have posted on their site yesterday, Ubisoft announced today that Watch Dogs will not run at 1080p on either “next-gen” console.

In a post on the Ubisoft blog, the company revealed that Watch Dogs will run at 900p on PlayStation 4 and 792p on Xbox One, with both consoles hitting 30 frames per second. That’s in direct contrast to a post on the official PlayStation site yesterday that said, “Hack everything as you make your way through Chicago’s underground as you experience Watch Dogs in a way that only PS4 can provide, at 60 Frames Per Second in 1080p.”

Creative Director Jonathan Morin is quoted in Ubi’s post as saying,

“Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games,” he says. “But you make choices about the experience you want to deliver. In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution.”

Morin further said the recent delay to the game’s release wasn’t used to try to get the game’s resolution up.

“The effort was split on continuing dynamism and making sure players can express themselves through hacking without ever being disappointed in how the game responds to them, whether it’s visually or through gameplay. That’s important. Resolution has nothing to do with that. That’s why stuff like resolution can scale a bit down so that we never compromise the soul of Watch Dogs.”

While the resolution obviously doesn’t determine the quality of the game, it is disappointing to learn that Sony’s claims from yesterday won’t pan out. Still, the game does look like it could be fun, judging from the trailer released today (embedded above). If playing it in HD resolutions is a must for you, come join me in the PC version, assuming your machine is up to the task.

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9 Comments on Watch Dogs to Run at 900p on PS4, 792p on Xbox One

RadioActiveLobster

On May 13, 2014 at 2:06 pm

“Resolution is a number, just like framerate is a number.”

Oh Ubisoft, you just don’t get it, do you?

Bob

On May 13, 2014 at 10:06 pm

Oh radioactive lobster your such an idiot aren’t you. Resolution is not important IT is just a number both those consoles can not handle many things at 1080 deal with it an get over it.

A game like this will look great on the 6 platforms it will be on with pc being the best and wii u being the most intuitive.

What matters in a game is maximum stability WITH NO SACRIFICE other things must sacrifice to stability.

RadioActiveLobster

On May 14, 2014 at 9:31 am

@Bob, since you seem to suffer from brain damage I’ll try to go slow and use small words to make it easier for you to understand.

Resolution and frame rate are important factors (but not the only) in determining if the gameplay experience is enjoyable. The fact that the two “next gen” consoles are so weak that they can’t perform in FullHD or 60 FPS just goes to show how inferior their hardware is.

I know your small mind probably can’t comprehend this but being forced to play a game at a lower resolution (all the blurry things!) and a lower frame rate (the slowndows, sluggishness and jittering make it cinematic!) is not acceptable.

I’ve played Dark Souls on both a console and a PC, one at sub 720p and sub 30 FPS and one at 1200p and a constant 60 FPS. It is a night and day difference. The game is identical, the controls are the same, the gameplay is the same but the PC version is more responsive, it’s easier to see things in the world. The higher resolution and the higher frame rate directly correlate to my enjoyment of the game. I find the console version almost unplayable. When you have to perfectly time your rolls/blocks the game slugging along at 15 FPS negatively impacts your ability to do so.

To say that resolution/frame rate is “just a number” and not important just shows that you are nothing but a naive fool.

Aguero

On May 14, 2014 at 12:36 pm

Oh, will you two just get married already?

RadioActiveLobster

On May 14, 2014 at 1:09 pm

@Aguero

I would but the proposal was done at 60 FPS and everyone knows the human eye can’t see above 30 FPS so I missed it.

Huntsman06

On May 14, 2014 at 8:14 pm

@ RadioActiveLobster

We can’t see anything past 30 FPS? I dare you next time you’re playing a game, likely on PC, and if you are able to find a situation that you play at a regular 30 (give or take a few) FPS then can immediately change it to 60 FPS (a usually easy method is to look at the ground or a wall in a game) and you’ll notice how much smoother everything seems compared to the 30. Is 30 bad? Not at all (many movies are only in 24 FPS!) but the change is there and very noticeable.

Ron Whitaker

On May 15, 2014 at 5:16 am

@Huntsman06 – I could be wrong, but I feel like that was him being ridiculously sarcastic.

Bob

On May 15, 2014 at 5:28 am

@RadioActiveLobster

Obviously you are incapable of reading! this article and my post was about a resolution! with the mention to stability! Then you have to go be a little penis about it.

When you actually come to learn the differences between the resolutions is nothing but marginal at best. AND GUESS WHAT PC’s HAVE ALWAYS BEEN BETTER THAN A CONSOLE. so what if a console can not achieve 1080p at 60 frames what the game and the tech delivers is amazing in it’s own right. if you can not understand these fundamentals then maybe just maybe you have the brain damage you are so ready to assume that others do!

Ragnarokdel

On September 24, 2014 at 6:05 pm

@RadioActiveLobster the issue doesnt lie with Ubisoft, it lies with the “next-gen” consoles using a gpu weaker then a gtx 480 released in 2010.