WB Montreal Dealt With “Resistance and Reluctance” On New Batman

When it was announced that Batman: Arkham Origins would be a prequel, ditch the old franchise voice cast and be developed by a studio other than Rocksteady, folks were skeptical. I suppose that’s to be expected. Producer Ben Mattes explained to Eurogamer exactly what forms that skepticism took.

“There were fans who said: ‘They’re not Rocksteady, they can’t make an Arkham game.’ And there were concerns within the organisation that we weren’t going to be able to deliver the special sauce of a Rocksteady game.

“And there were concerns within our team, like – ‘Maybe we’ve bitten off more than we can chew? Are we sure we’re able to dance with these guys?’”

Mattes did of course qualify all this by saying that now that it’s over — the game is out tonight — he’s proud of how it turned out, and that with every new thing they showed of the game people would come around a bit more.

Healthy skepticism is good for every game, but I think sometimes we assume that an unknown quantity like WB Montreal will screw everything up even as we KNOW Rocksteady won’t. But remember how Rocksteady made Arkham City a game that was 25 percent gliding across the city?

There’s much more in that interview with Mattes over at Eurogamer in which he kinda reiterates the above comments over and over in different ways.

If you’re still skeptical, the last push for your dollars is the pretty neat launch trailer.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

4 Comments on WB Montreal Dealt With “Resistance and Reluctance” On New Batman


On October 24, 2013 at 3:18 pm

The change in the cast is still a major issue to me since I’ve been a fan of The Animated Series since I was five years old, plus switching actors in a series always seems like a bad idea. (I’m looking at you Metal Gear.) I actually don’t have any doubts that WB Montreal can make an Arkham game since the gameplay footage I’ve seen makes it look like all they did was reuse everything that Rocksteady already made. So, to me it’s not so much that they couldn’t make a game like that, and more that they took the easiest way possible, and it comes off as somewhat lazy.


On October 24, 2013 at 6:06 pm

Waiting on the reviews..
I heard you can finish the game in under 8 hours which is the shortest of the series.


On October 24, 2013 at 10:07 pm

So… all the ways they’ve already demonstrated they’ve scr3wed up are somehow not reason to pan their game? Their precious seventeen minute gameplay trailer with the undead looking characters with no facial animation outside of rubber lips? The way that the game shows a MORE not LESS competant Batman for an “early career” period, how the only – lip service! – pretension to the period of Batman’s career is that he’s not friends with the police? The baffling and pointless way they make Batman super-brutal to serving police officers, totally against the nature of the character- all these things are not reason to hate the game?

Well let’s get to work then (although you’ve already lost nearly all your fans by this point) on the total absence of anyone who actually MADE the Arkham games in the first place. You cannot just transplant a NAME and make a product that’s the same/better than famous and beloved works. You actually need the people who DID it. This is not rocket science, games developers, why the h3ll do you think we’ll fall for your bullsh!t?

Oh! Oh! The gadgets. They’ve gotten BETTER and more sophisticated (I’m looking at YOU, holographic hard-light training arena) since the much later-set Batman games. No wacky and wild inventions, some of which work and some of which are forgotten- no thrills and spills, no… early Batman. No Batman learning the ropes. No “Batman… origins” at ALL. But of course, for people who think they can steal quality along with a name, naturally just p!ssing on our shoulders and telling us it’s raining makes PERFECT SENSE. Of *course* they believe it’ll work, that people will willingly lose money on their sh!t game. One can only hope gamers aren’t slaves to the consumer conditioning and we all get put through, and mindlessly buy this tripe. This should be interesting to watch.


On October 24, 2013 at 10:09 pm

I’m so sh!t with typos. It should read: “One can only hope gamers aren’t slaves to the consumer conditioning we all get put through, and mindlessly buy this tripe.”. I wish Gamefront had an edit option for comments…