WB Montreal Dealt With “Resistance and Reluctance” On New Batman
When it was announced that Batman: Arkham Origins would be a prequel, ditch the old franchise voice cast and be developed by a studio other than Rocksteady, folks were skeptical. I suppose that’s to be expected. Producer Ben Mattes explained to Eurogamer exactly what forms that skepticism took.
“There were fans who said: ‘They’re not Rocksteady, they can’t make an Arkham game.’ And there were concerns within the organisation that we weren’t going to be able to deliver the special sauce of a Rocksteady game.
“And there were concerns within our team, like – ‘Maybe we’ve bitten off more than we can chew? Are we sure we’re able to dance with these guys?’”
Mattes did of course qualify all this by saying that now that it’s over — the game is out tonight — he’s proud of how it turned out, and that with every new thing they showed of the game people would come around a bit more.
Healthy skepticism is good for every game, but I think sometimes we assume that an unknown quantity like WB Montreal will screw everything up even as we KNOW Rocksteady won’t. But remember how Rocksteady made Arkham City a game that was 25 percent gliding across the city?
There’s much more in that interview with Mattes over at Eurogamer in which he kinda reiterates the above comments over and over in different ways.
If you’re still skeptical, the last push for your dollars is the pretty neat launch trailer.