What Games Qualify As Horror?

If it’s not horror, what is it?

Where do Resident Evil 5 and Resident Evil 6 fall, if not into the horror genre? Into the “action” subset is probably the best way to define them, but even that seems to lack a full definition of what the Resident Evil series has become in its latest iterations. Resident Evil 6 still makes attempts at building atmosphere and dread, does its best to hold back your ammo, and throws the occasional pop-up zombie your way.

Resident Evil 5 works hard to recapture some of the elements of Resident Evil 4, which, despite its greater action focus, still managed to create panic situations and throw difficult, frightening enemies into the mix. There’s a difference between the situations seen in Resident Evil 4 and those of Resident Evil 5 and 6, even though the latter two obviously are drawing inspiration from the former. So why do they fail to scare, and why don’t they feel like horror?

One big possibility is the focus on set piece action sequences and over-the-top “thrills.” Most Resident Evil titles, and most horror titles, have no such sequences. They’re much more understated, often for the same reason that horror movies wait to reveal their monsters or killers: the imagination provides more scares than what you can see, and neither of the latter Resident Evil titles leave anything to the imagination.

There’s also a glut of creatures to fight and monsters coming at you, but it’s very rare — if ever — that either RE5 or RE6 feel overwhelming or hopeless. Neither game limits the player in a meaningful way; as I pointed out in my recent Resident Evil 5 review, Chris and Sheva are ultimate badasses who run willingly into danger. There’s no fear they won’t survive, or that something might step out from behind one of them and kill them before they can react. They’re superheroes, and superheroes have no place in a horror story.

The same is true of Resident Evil 6, even when the game tries to build dread or put you up against an unstoppable foe. What might happen to you (or, really, your character) fails to be scary because there’s no surprise, and no real expectation that you’ll come up against something you can’t handle.

Maybe at its simplest, horror requires the very real possibility not just of danger, but of failure. Though failure can happen in Resident Evil 5 or Resident Evil 6, one never approaches a room fearing that what’s inside might be some terror that can beat them. And it’s more annoyance than scare when the creature wins.

Does horror preclude action?

With their action-heavy leanings, the question is inevitable — is it all the shooting, running and exploding that takes the fear out of Resident Evil 5 and 6? If the action emphasis is overtaking the horror underpinnings, does that mean the two can’t exist together?

For that answer, we might look toward the Dead Space series. The first two titles in Dead Space are easily enough considered horror, whether one particularly likes them or not; they inspire fear and dread and focus on those responses. They fit our definition.

Dead Space and Dead Space 2 provide the player with plenty of firepower, however. Especially as the games wear on, there’s no lack of weaponry for Isaac to use to dismember whatever monsters come his way as he moves through the Ishimura or the Sprawl. Dead Space manages to dial back the player’s capabilities in other ways: providing newer, tougher monsters to kill, using jump-out scare tactics, and leaning on its atmosphere. You might be loaded for bear, but you don’t always feel like your gear will be enough. One scene in Dead Space 2 that features a horde of child-sized monsters highlights this beautifully — even with all the ammo in the world, you’re just one guy against a swarm of creatures.

So on its face, no, action doesn’t necessarily kill the horror. But the balance has to be struck in order for the two to coexist together. Too much action and the result is Resident Evil 6; not enough, and the game becomes something else, more akin to titles like Penumbra.

And of course, the idea of horror is, as always, subjective. Game Front’s Ron Whitaker pointed out that under the working definition in this article, he could place the space-sim rogue-like FTL: Faster Than Light in the horror genre for the feelings it generates in him. But it does seem clear that the most effective games we consider horror have a clear goal in mind — bring failure to the player, but leave it hiding around a corner, just out of sight.

Phil Hornshaw is the author of The Unofficial Resident Evil Trivia Challenge. Follow him and Game Front on Twitter: @philhornshaw and @gamefrontcom.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

7 Comments on What Games Qualify As Horror?


On October 4, 2012 at 2:30 pm

WOW you people need to play SIREN LOST TRANSLATION for PS3. That is a must if you want horror.


On October 4, 2012 at 2:54 pm

Eternal Darkness. Nuff said.

Games Devourer

On October 4, 2012 at 5:51 pm

Great article *stand up and applause*


On October 4, 2012 at 7:17 pm

Dead Space 2 also had a huge standout psychological scare for me:


Having to explore the Ishimura again scared the out of me. I had no idea we would see the ship again, so that was a huge surprise for me, but having to actually board the ship terrified me as I fondly remembered DS1. THAT was an amazing moment for me, to actually be in Isaac’s shoes and having to see this nightmare all over again. Exploring the ship before any necromorph showed up was probably one of the most tense gaming experiences I’ve ever had, and when that first brute finally showed up my mind was screaming, lol.



On October 5, 2012 at 12:48 am

And the Resident Evil franchise launched in 1996 not 1998. You know it easy to search information on the net.

Phil Hornshaw

On October 5, 2012 at 9:12 am

Thanks, Wesker. Thought I remembered the right date, forgot to double-check. Fixed.


On October 5, 2012 at 12:02 pm

Good article. You might check out the Frictional Games blog, where they will occasionally delve in to what makes horror: http://frictionalgames.blogspot.com/