What We Want From Borderlands 3

Borderlands 2 was a great game. We liked it very much at Game Front (read our Borderlands 2 review for reference).

So much so, we can’t help but look ahead to what’s next in the series. Yes, Borderlands 3 isn’t even officially announced yet. Yes, there’s still some Borderlands 2 DLC planned for later this year. But we have dismissed those facts, and have chosen to think hypothetically about how Borderlands 3 can improve upon its predecessor.

If you find this article pointless, you will be actively defied.

So here we go. Here’s what we’d like to see out of Borderlands 3.

Set it elsewhere—there’s more than one planet in the galaxy
Yes, this one should probably be taken as a given since Borderlands 2 ended with the reveal of numerous undiscovered vaults on dozens of other planets. But on the off chance decision makers at Gearbox are on the fence, I’ll just point out that after deserts, icy expanses, grasslands, swamps and jungle, volcanic death zones, polluted wastes and a glittering corporate city, there aren’t any secrets left to find. Every corner of Pandora has been literally and figuratively mined to exhaustion.

But the rest of the galaxy is wide open, so why not make the most of it and give us a new planet to play with. Hell, why stop at one planet? Give us many new planets to play with, starting with that Hyperion space station constantly driving masses of asteroids onto Pandora. Consider the planets that all of the game’s four main characters come from. (Maya’s planet full of religious cultists sounds like a particularly awesome hoot.) The important thing is that wherever Borderlands 3 takes us, it shouldn’t be back to the same old same old.

Increased Character Customization
The massive number of weapons are fun, but being able to play dress-up with your characters is equally as fun—and sadly missing from both Borderlands and its sequel. Changing your character’s hair-do and color scheme just doesn’t cut it – there should be a myriad of armor sets to choose from. Bandit hodgepodge, corporate-themed sets, ninjas, pirates, steampunk, cyberpunk, with very little effort the the game could easily buff the player’s personal experience.

And while we’re at it, let us really dig into customizing our characters. I’m talking height, weight, facial attributes, tattoos, the works. The Borderlands series is already as crazy as games like APB or Saints Row the Third, and slapping greater customization into future installments is the next logical step for a series that has already given us a murderous 13 year old.

New customizations options could even give Gearbox the opportunity to make a few extra bucks via microtransactions (don’t hate me for pointing this out). Of course, for this to really work, gearbox needs to consider making a relatively big change to the series…

Alternate third-person perspective
The Borderlands games are first-person shooters. We get that. But why then did Gearbox even bother to throw in what limited customization the series has? There’s little point in decking out your character in DLC skins if you can’t appreciate your own handiwork (believe me, I’ve tried during co-op).

How much cooler would it be if we could switch to a third-person view and actually get a real look at our personalized characters in action? Seeing our enemies explode while decked out in Sunday best would be all the incentive needed for players to put more effort into making them stylish. I get there are significant technical obstacles, but Bethesda’s Fallout and Elder Scrolls series have already proved that toggling between third and first person doesn’t have to break a game. We can already see our characters during co-op, so why not just give that to us full time? Legions of fashion forward fans will be forever grateful.

But if they can’t let us actually see our characters, much less drastically change them, there’s one thing that absolutely must happen…

Make It More Challenging
While the series skill trees are a blast, the fact is that aside from Zer0, most character classes play the same regardless of the skills you give them. This is especially true once you begin importing your badass ranks between characters, which makes new games almost absurdly easy thanks to increasingly faster leveling up. Borderlands 3 ought to do more to allow for a drastically different experience with benefits and drawbacks unique to each character, to ensure players don’t eventually find themselves breezing through the game with functionally identical experiences.

And that means the level cap needs to be much higher from the very start. 50 levels—or even 62 levels, as the cap has currently been raised to—just doesn’t cut it for hardcore gamers who intend on spending a lot of time with the game. While it’s enjoyable to roll new characters and max them out, it’s equally fun to see how high you can get with an existing character. After all, Diablo 3 and the Call of Duty series faced the same criticism with their low level caps, which were both later alleviated with the addition of Paragon levels and Prestige levels, respectively.

If done properly, these tweaks wouldn’t interfere with the skill balance of the game. Instead, they’d exist as bragging rights for gamers who’ve hit the level cap, while providing them with more incentive to keep leveling up—perhaps by offering cosmetic or Magic Find-type bonuses available only to those Prestige levels.

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52 Comments on What We Want From Borderlands 3


On May 15, 2013 at 5:19 pm

I’d love for a couple of levels be set on ships that are traveling between planets. I would like to point out a correction. There has been four sirens on pandora. Angel, Maya, Lilith, and commandant steele. Steele is hard to remember mostly because she dies in a cut scene which is also her first actual appearance outside echos. That means there is at least two newly born/created sirens somewhere in the borderlands universe.


On May 15, 2013 at 7:37 pm

I’m starting to believe I played the game wrong, I seem to be dying quite a bunch in Borderlands 2.. oh well.
I’m a huge fan of Gearbox’s and I love the Borderlands series, what I didn’t like was how the main characters from B1 were just.. not as epic as it was made out to be in the first.
Some things I wanna see changed are :
- No more Arena quests
- More variation between enemies (I felt like I fought the same way and people all the time..)
- More Handsom Jack! :<
- More types of weapons, flamethrowers as an example!
- Cake, no wait, I was lying


On May 15, 2013 at 7:57 pm

#1: Fix the dumb A.I

Psycho’s run at you, guys with guns shoot at you, and badass rocket guys blow everything 5 feet around you up. Not to mention the a.i. fires at you even when you are behind cover for a long period of time. Almost like they have infinite ammo, oh wait…

This should be #1 for them, the a.i. is terrible(like most fps) and needs some love.


On May 15, 2013 at 10:52 pm

“only six sirens can exist in the universe at any given time, and we already know three of them. Scratch that – with Angel’s death midway thought Borderlands 2 leaving Lilith and Maya Pandora’s sole sirens, we already know two. That leaves 4 more we haven’t yet,”

Depending on when Borderlands 3 would take place, your math there could be very very bad. There were 6 during the game, 3 we knew – 1 dies, yes – that leave… wait for it – 5 sirens. Not 6.


On May 16, 2013 at 12:02 am

@ folklore – I’m sorry I refuse to accept the “Commandant Steele” was a Siren line. Just because the woman had tattoo’s doesnt automatically make her a Siren. She never displayed any unnatural abilities and please dont come at me with that weak “well maybe her powers were passive” line.

@ Jason – When one Siren dies, a new one is born. Or so we’re lead to believe.

I want them to bring back the weapon system/generator/pool/whatever from Borderlands 1. I did NOT like how the weapons in BL2 had a sameness feel to them. Each weapon was defined by the brand so every weapon type of a specific brand was virtually identical to one another. In my opinion this seriously narrowed the weapon selection. The weapons in BL2 lost that randomness that was there in BL1.

I understand why character creation isn’t as deep as some people want. This is not a game where you get to play your own personal alter ego. Gearbox wants to be able to the characters on the box, they want to be able to say “this is the cast for this story” as well as being able to bring back previous characters. They cant do that if they open up the character customization to the depths of SR3 or Skyrim. I for one hope this isn’t an area Gearbox caves on because for the overall narrative, it makes sense.


On May 16, 2013 at 9:38 am

Regarding weapon customization, the problem I see is players never wanting to let go of that one really sweet gun they got, and so ignoring the thousands of other guns that litter the landscape, thus defeating the treasure hunt aspect that makes Borderlands such an addictive game.

That said it would be nice to have a way of preserving a favorite gun past its sell by date.

1.) Some kind of in game trophy system. Back in whatever passes for a homebase for the players there is a room with lots of plaques to mount stuff on, including that really great gun that saw you through so much. Mounting the gun attaches your name to it as in “Big McLargehuge’s deadly static shooter”, and makes in a more powerful and rare gun in subsequent playthroughs.

2.) Customization can extend the life of a gun, but not indefinately. Let’s say we go with the idea of swapping out parts to make the gun more effective, however the custom parts provide a fixed bonus to the gun (as in a custom barrel will only buff accuracy by 20%) and cost eridium or it’s equivalent. You now still have a reason to loot, but don’t have to toss your awesome gun just because you leveled up.

3.) A combining system like the kind found in Persona or Shin Megami Tensei. Basically you take your gun to a special vendor, and toss it and another item in a machine that will most of the time spit out a new gun that randomly combines qualities of the two used, with a small but significant chance of ruining both guns, and an even smaller chance of producing a super awesome weapon. Unique traits like infinite clip, or it being a talking weapon are always passed on. Maybe add a neat little feature that let’s you see a gun’s family tree, and some specific recipes to make really awesome guns.

4.) Rare “socketed” weapons like in Diablo II. not all weapons can even be modified, but there are some that you can affix mods to. This will also need really cool mods to make it worth while, like say ones that add a second type of elemental damage to the gun, or a targeting system that lets you lock onto enemies and then causes the projectiles to hunt them down when fired.

I’ve also got a few ideas for new classes I’d like to see in the next Borderlands.

The murderbot- a former Hyperion gun loader that was accidentally freed by the Vault Hunters and now searches for awesome loot in order to be more human.

The Bard- A Jimi Hendrix looking dude who plays wicked guitar solos as his special ability, they paralyze enemies with their awesomeness and inflict damage as the character levels up, with other special effects like turning enemies to your side, slowing them, ect.

Demogirl- A lady in a suit of blast resistant armor like the kind worn by EOD workers (think about the Hurt Locker) who specializes in explosions and tanking damage. Maybe her special ability makes her temporarily invincible and boosts explosive damage but slows her to a crawl.

Ellie- Specializes in vehicles, heavy weapons and just generally being awesome! Come one Gearbox please? She was my favorite character in Borderlands 2!


On May 16, 2013 at 10:50 am

She is a siren only proof we have of that is Gearboxes word, the tattoos, and how she put the key together. There is additional proof in the origin comic of lilith. Also lilith was came to pandora seeking another Siren, and Steele is the only one who fits the bill there. Ironically enough Steele was actually the original model for lilith.


On May 16, 2013 at 10:58 am

TPS please.


On May 16, 2013 at 11:09 am

@ Axetwin
Dang really need an edit button. Sorry for the double post, but there is also word of god on Commandant steele being a siren. https://twitter.com/DuvalMagic/status/288034199296954369
On another note, while siren’s have shown to have passive abilities, so far all of them have shown some sort of active ability, phaselock, walk, and shift. Only steele is unknown on what she does, and the others.


On May 16, 2013 at 12:16 pm

Alrighty, my bad. It seems Gearbox is starting to reach Bungie level of proportions when it comes to the number of plotholes and retcons within their own franchise.

One thing I forgot to mention earlier was, I could have SWORN that an early version of BL2 DID have weapon modification. I remember reading interviews about how you would be able to use Eridium to change a weapon.

@ gasmaskangel – I would also say that sometimes the game just doesn’t play nice and refuses to give you a worthy weapon to replace your current one with. For instance, lets say youre using a Sniper Rifle. Personally, I would assume everyone uses a Jakobs simply because shot for shot they have the highest damage, good accuracy/reload/clip size. However, I cannot fathom why anyone would use a Hyperion version because you have to waste bullets before you can even hit something and even then you only get 2 or 3 good shots before you have to waste ammo. It can be frustrating when the game doesnt want to give you a better Jakobs than what youre using despite it being 10 – 15 levels under what youre fighting. Its annoying when the game only wants to give you Hyperion or even Dahl rifles.


On May 16, 2013 at 12:38 pm

I’m doing a run right now with the Mechnormancer and I’ve run into that problem with a shotgun. I got a Jacobs that is basically the best shotgun ever and I find hilarious that it’s still out performing shotguns four our five levels higher.


On May 16, 2013 at 3:06 pm

For me I would like to be able to build and custom make my own base.


On May 17, 2013 at 6:01 am

As long as it comes with a native Linux version and expands upon the current game, I’m going to be happy and buy it. Otherwise maybe as a budget title.


On May 19, 2013 at 12:55 pm

I am already thinking about Borderlands 3 as well. Hell, I wish they would do a whole host of stuff in the next one. I love the already mentioned character customization options you listed above. But in addition to all that you mentioned, I would love to see some form of crafting in the game. Recipes (blue prints) that drop so we then craft those items from things we find or that drop off mobs.

I would also love to see weapon modification. Diablo 2 had socket items. I would love to have weapons we could add parts to to make them do electric, fire, implode, etc. effects.

Armor. Armor armor armor. I would love to see armor in the game. Not just shields. But something that changes the appearance of the apparel (and is useful) when you equip it. Helmets, chest pieces, the works.


On May 20, 2013 at 9:20 am

It’s funny given the whole atmosphere of Borderlands, that you never get to play a space-cowboy-type of class. Would be cool to run around the fringe planets on my trenchcoat and desperado hat, totting jakobs revolvers/Shotguns with insane bonus by a specific ability tree, blasting badasses off while giving one-liners like “Guess this planet was too big for the two of us…”(ok that was bad…). Also a action skill like mark-and-execute, like Jonh marston, that allows for precision, quick shots.

Just throwing ideas here…


On May 20, 2013 at 12:59 pm


That’s a really good idea you’ve got there.


On May 23, 2013 at 2:26 am

I really hope that if they do make a Borderlands 3 then it will also come out for the Xbox 360 because there’s no way I’m going to be buying the Xbox One just for a single game.


On May 28, 2013 at 5:50 pm

Just to add my 2 cents, I agree with all of your points, but most important for me is character customization. Being able to edit your own character makes things seem so much more personalized. Also, if your character develops certain features depending on how you play the game, that would be awesome. With the amount of different weapons and armor and shields and everything that you can use, it would be cool to see you develop certain features the more you stick to certain brands/types of accessory.


On May 29, 2013 at 3:28 am

I fudged it up a bit and played the two games in reverse order. In actual fact, it made me like borderlands 2 more because of the bright colours and humour ( not saying B1 didn’t have humour or colour, it was just enhanced more in 2 ).

What I would love to see in the *new ( hopefully within the next or even on NEXT GEN ) is :

1. Actual variation of enemies and the difference of A.I response rather than just hiding around a corner or charging towards you ( That also entails to difference of difficulty which increases with your level. Clearing area’s is just too easy, I want some bite with my fight !)

2. I know its batted around more than Rhianna when she’s alone with Chris Brown ( sorry ), but Character custimisation could be the nuts. Think about how awesome it would be in having a difference and being an individual as a character rather than knowing your friends have the same stuff as you

+ , I think having microtransactions would be a fat ass mistake to do. I know they done it with the current game but I thought for one costume and skin for £0.75 it was a bit much ( just a personal opinion ).

2.5 . Now, I know I’m about to tread on thin ice here, but what about a choice of MMO with borderlands? Come on, how chiztastic would that be? I recently purchased Defiance ( don’t go and get it if your a fan of good storylines and actually decent side quests ) but it flopped so that’s why I’m all like ” be careful ” but just imagine here, a raid boss 7 times the size of teramorphus with players from the community all working together to kill it and then meeting all different people and making it more open rather than restricting it to 4 players.

Bad sides to it could be little es stealing all the loot, but couldn’t it be resolved if theres a system to it all? Maybe rewarding the player at the end with a pass that lets you go and buy new guns, character customisation items ( hint hint Gearbox ) instead of one massive orgasmic explosion of loot at the end ( Don’t get me started on how much of a flop the lootsplosion was in Torgues DLC ).

+ There could even be community rewards for the end of the week like AC Brotherhood did with new unlocks of different maps. Just an idea.

3. The location to be different, I know its been said on here before so I’m gonna make it short and sweet. Pandora’s been ed in the ass over two games, we need fresh location meat.

4. How mutherfudginly nuttastic would it be for a borderlands game which has a running storyline with its DLC. I just think it would create more of a pull factor for people to buy the season pass and separate DLC and make it more memorable as you’ve had a journey with these characters and they could even make some profit but leaving the main story on a cliff hanger with the first DLC?

Finally, if the characters from Borderlands 2 do not get crossed over to 3* then I will personally rip their balls off and feed them to the creators because how can anyone disagree that Tiny Tina and Moxxi made the game good ( also clappy ). And Hamerlock, what a waste of a dlc that was.

Overall, I still don’t care if Gearbox don’t release this game for the next year or even two. Because it will most definitely be the most supercala-nutalistic-expialichizious .

Thanks, CurlyFryConway. ( PS3 ).


On May 29, 2013 at 7:18 am

I was a tad disappointed with borderlands 2 not because it was a bad game because it wasn’t so don’t get me wrong i just thought the story was very dark, it wasn’t the same light hearted mood like the original borderlands with people like t.k. who are blind with one leg chilling on the front porch laughing their ass off. It was sad watching angel die, roland die, and why i never played borderlands campaign a second time blooding died that was awful and unnecessary I also didn’t like finding out that the entire story of the first one was a lie that was kind of a joke. I liked the whole treasure hunter idea not the whole “everyone dies” idea. I don’t know i would just ask for the third one they return to the light hearted experience of killing funny looking bandits and a claptrap who’s funny and not annoying as hell. The customization ideas are cool especially if there like weapons were the stats of each vary
I think it would be cool if they did a dlc looking into the history of the bosses roots i.e. sledges, ninetoes, bonehead, etc. of like how they came to be and whatnot


On May 30, 2013 at 10:32 am

There should be no possible way for a psycho to detect you 10 miles away, and chuck ENDLESS axes and still perfectly hit you every time. I love standing on a mountain hundreds of feet tall and sniping psychos, yet they can still see me perfectly and lobb axes with the most amazing accuracy. In fact, they are sniping me with axes! AXES! The INSANITY!

GaigeThe(Wo)man (im a guy but who cares)

On May 30, 2013 at 7:57 pm

I know im about to get hate for this but i don’t think yal completely understand what gearbox is trying to do here. They dont want a whole bunch of character customization ( such as weight and facial hair) becaude theyre trying to tell the vault hunters story and want to keep some things the same about them. Also the combing weapons and customization on weapons probably won’t happen because then people will just be like ” oh they’re copying this game” and such. Theyre trying to keep it original in some ways. And honestly if/when they make bl3 I think they shouldn’t make only one chick and make her be a siren. If there were two chicks to choose from I think it would be okay to make one a siren. But making only one chick from the beginning and making her a siren every time is gonna get old. Also saying ut wouldnt be so hard to add all the customization stuff in is completely wrong. It would literally take thousands (probably more) of dollars just to start the work on it and forever to get to working order (and they probably would want to make it perfect so they dont hear/read about how they did a half ass job on it). Also i think if there is going to be a new siren they should make her ability be to control the elements (like start out with fire or electricity and as you upgrade let you get corrosive and such). And why not mix it up some. Let you have a group battle (wich i know would be hard to setup and get to perfection) and make a mission in bl3 where claptrap dies and you have to find a repair kit(like in bl1).


On May 31, 2013 at 9:45 am

Borderlands 3

Introduce (3) Skill-Augment Modules that get bolted somewhere on your body. They can be class-specific, general, or purely cosmetic.

Example – Erradiated Ammo- Charge your ammo with Eridium giving shots a chance to apply slag damage. 0.1% chance to transform target into a badass.
Example – Mechrodancer – your deathtrap now dances to targets and applies an aura within 30 yards that increases the speed of all allies by 20%.
Example – Prismatic Core – Causes player to leave behind a rainbow-colored afterglow when sprinting.

Allow lopping-off of limbs.

Ragdoll physics effects to all units, dead or alive.

Reasonably destructable environments.

Gender switch – Modifies the appearance and tone of voice your character to pretend they’re the opposite sex. But they technically aren’t.

New biocyborg class that can extract DNA or rip pieces of corpses out and attach them to itself to change their playstyle and appearance like replacement robot legs, sew midgets to your chest, goliath DNA that causes your head to blowoff when you die and turn into a melee only badass during fight for your life. He can resuscitate corpses to temporarily fight for him by inserting a piece of his brain in them, this unfortunately makes him dumber depending on how many minions are active, causing decreased accuracy or occassionally holding guns backwards when switching, causing damage to himself.



On May 31, 2013 at 9:02 pm

How about a stealth option?

I know it sounds rather Skyrim, but it would add a lot of variety to the game-play. I felt like running into every bandit camp guns blazing got a little old after a while and found it annoying that I couldn’t get within 20ft of an enemy even with their back turned without them noticing.

Cinematic assassinations would be a cool addition as well.

Going back to the whole customization argument, it does seem silly to bother with all of the customization options when you rarely ever get to look at your character. Cinematic assassinations would make all that customization that much sweeter.

Each character could have a unique set of assassination sequences and a specific set of sequences for each enemy they assassinate. This would also add a ton of variety to the game and would work well with the stealth option.

And for players who didn’t like stealth game-play enemies with low health could be assassinated in a whole array of alternate cinematic assassination sequences. Furthermore, double assassinations on two weakened or unaware enemies would open up a whole slew of additional assassination sequences. the possibilities are endless!

Borderlands seems to place a large emphasis on style and assassinations and stealth game-play would add to that very effectively.

I liked the idea of weapon customization as well. It might actually give players something to spend their ridiculous amounts of useless in-game money on. And a trophy/customization room maybe like a start menu or something would be a nice way to revel in your accomplishments.


On June 1, 2013 at 3:52 pm

Do NOT add 3rd person view. Ever. There’s no need for this.
In this sense, cross platform gaming would be the stupidest thing to do. Console games have pathetic controls, at least shooters. PC gamers have a natural advantage, so the console kids would just cry and cry and get their asses kicked by PC gamers.

i am the guy who kill (hand)some jack(et)

On June 2, 2013 at 5:12 pm

me and some of my friends would like these things in the game(if possible):

some parkour moves like wallclimb and walljump that cost stamina every time u use it

customization like in brink that let u customize your gun and yourself so it makes u unique

more space, like exploring other planets(the hyperion lunar station(the H on the moon))

ragdolls and realistic dismemberment

more vehicles(motorcicles, boats, helicopters and mechs(dont hate me for this but would be awesome)

shields,flamethrowers,melee weapons,cannons and lasers which all of then are missing in the game

utility itens like spyglass,night vision glasses,jetpack,scuba,etc

more deep water

better A.I, and less “perfect” accurate shots from the bots(like the psycho hitting you when u are 30 miles away from him)

side-choosing quests like help hyperion or help resistance

claptrap needs a friend(he is too alone and sad)

food or cumulative potions, like if u want a potion but want to use it later

more ranks of weapons like white,green,blue,purple,orange,red,cyan,rainbow,etc…

well im done here, choose which one to keep and which one to discard

i am the guy who kill (hand)some jack(et)

On June 2, 2013 at 5:19 pm

oh and plz put some ice element on the game that slow down they(like when u jump into the water in frostbite crevasse or in southern shelf


On June 2, 2013 at 8:01 pm

I would love the ability to finally kill claptrap. Robo revolution in the first one wasn’t bad, but I’d love to finally kill that little annoying robot for good.


On June 8, 2013 at 6:59 pm

All I want from this game is a big tanky melee character, then I’ll play it with everyone else.


On June 10, 2013 at 10:37 am



On June 13, 2013 at 11:38 am

Loved the two games, just a little smalls things to say:
About the story:
-Keep Pandora with Sanctuary as your base (Crimson’s Raiders HQ is there with everybody you know).
-More Weapons: Flamethrowers etcetc (those everybody said before me).

There is only one thing that i praise to be fix from BL1 & 2: PEOPLE DOESN’T WALK ON WATER. Please fix that!

Why anything else? Because the remaining “errors” (between quotes because they are not really errors) that you see like Psychos with perfect acc with axes or bad guys who spot you while you are 30 meters far from them are on purpose to make the game more challenging/funnier, if not you would snipe everyone or stealth from enemies and avoid death, or using helicopters or jet packs or anything else that can give you an advantage on the enemy and that’s not funny for Handsome Jack!

I see Gearbox and i see a very smart studio that have already thought about 95% of the things we are speaking right here, like the idea of going to others planets when you see in the final scene the map showing the others vaults on other planets. Remember that those guys have made part of the Half Life franchise, they know what they must do to keep our attention.


On June 13, 2013 at 10:59 pm

I think that it should have even more new characters/or full character customize to littlest drop from separate arms and leg to eye color, make your own guns and have preset guns too, have each vault hunter get his own pet to use like Mordecai but able to use it without making it an action skill, give it a cool down make it so people cant spam it! alien Vault Hunter would be cool! bring back Atlas! keep the humor but with an amazing story to it! can’t really think of anything else at this time!

krieg the pyscho

On June 16, 2013 at 3:41 pm

I think it would be cool if they would expand much deeper into the skill point system. Maybe have an intricate web of skill points or a 3D skill point web that had your action skill in the middle. If they did do some type of prestige then you could have it unlock some other area of the web that was previously not possible to get to. Maybe make it ten times eaiser to level up but have 610 levels instead of 61. I really enjoy planning out my skill points and having an intricate skill “web” would be really awesome


On June 17, 2013 at 12:36 pm

i think that the on ship idea is awesome and another thing it says 6 at a time which means that a new one is made when an old one dies i assume so Jason is wrong and the article mentions something important the enemies never run out of ammo… never. Sorry Sparox but the likelihood of handsome jack returning is zero to none

Jake L.

On June 21, 2013 at 3:49 pm

There should be a violent melee takedown if a hit is be deadly. What was missing from BL2 was VIOLENTLY stabbing/punching/chopping/magic-ing enemies instead of normally melee-ing them to death. If the enemy’s health is low enough, it would be fun to run up and assassinate them.

What is the point of an assassin type class if there is no stealth? Why does an enemy not pay attention to war that is more than 30 meters away from them? When I am trying to sneak up on an enemy and murder them, at about 1 meter away, they turn around and right before they shoot, everyone magically notices and tries to kill me. Then I see a bandit about 30-35 yards away just minding his own business. Last time I checked, my gun or the enemy’s guns don’t have any silencers and the enemy isn’t whispering their ‘battle cries’.


On June 24, 2013 at 6:54 am

-put more weapons classifications (blue, green, legendary …)
-greater customization of weapons (silencers, scopes, camouflage, gauges …)
-more explosions
-more characters
-more enemies
-more types of bonuses

i am the guy who kill (hand)some jack(et)

On June 24, 2013 at 12:48 pm

Handsome jack here!

As BluBlaBlu said, if u use helicopters or jetpacks would give u an advantage, but stop to think, THEY ALREADY HAVE HELICOPTERS AND JETPACKS, like the buzzards and the hiperion jet loaders.

IF u had helicopters or jetpacks it would balance the game because if u start destroying a buzzard, it fly away so you cant reach him, this is disvantage.

And sniping an enemy would not prevent the death or the fight because they would hear the gunshot and fire at you.

just come to think: the borderlands is a great game, but have missing things that would make the game funnier, like flying.

borderlands needs more customization to make u spend your money into something, cause i have greater weapons, a lot of money with nothing worth spending it.

Jack out.XD


On June 26, 2013 at 7:59 am

Aaaand open world without so many damn loadingscreens!

Jordan Stevens

On June 26, 2013 at 9:45 pm

We need a class mod creator. Even if it takes a crapload of money, erosion, or both, just the idea of picking just how many extra points you could put into a killing blow, or sexual tyrannosaurus perk, would be amazing. Just like the gun creator, it could completely revolutionize gaming, and make a huge impact on in game economy.


On July 1, 2013 at 9:29 pm

Key things I’d appreciate…

1. Character Customization – More features such as tattoo’s, hairstyles and gear become available as you loot and level up. Gear should add and/or subtract from certain skill sets as you equip them.
a. body build and facial features
b. hair, helmet and mask
b. age and ethnicity
c. gear and armor

2. Weapon Customization – Each attachment type should be lootable from around maps so that you’re constantly changing your weapon types parts as you level up through the game.
a. extended clip and dual mags
b. optional scope types
c. fire rate augmentation (may add or subtract from accuracy and recoil)
d. projectile type (may add or subtract from velocity and damage)
e. elemental abilities (ice/freeze) (wind or repulsion type ability)
f. style and color.

3. More vehicle variety (land, air and sea) (makes for some great battlefield type multi-player game play)
a. Larger variety of optional weapon attachments including elemental
b. Personalized decals


On July 9, 2013 at 7:13 pm

I would like it if you could make guns with gun part’s.

ZERO (Tre')

On July 9, 2013 at 7:20 pm

I would like it if you could make guns with gun part’s.
And that you could make you’re own charecter and choose you’re skill like phase walk or deception or rage

i am the guy who kill (hand)some jack(et)

On July 13, 2013 at 6:17 pm

Handsome jack here!

Yeah i like the idea of scavenging weapons parts to make your own weapons, but u mean like adding a scope, a long barrel and stock to make a sniper or picking smaller parts to make a complete gun? or both?

The gear and the atachments idea are great too cause you will toss your money into something worth spending it(otherwise buying expensive weapons to throw away later is a good idea for idiots).

Jack out!

i am the guy who kill (hand)some jack(et)

On July 13, 2013 at 6:31 pm

Handsome Jack here!

They MUST fix this:

I shoot in a bandit with a fire weapon, he still calm and shooting, even if he is being burned alive;

I shoot in a bandit with a shock weapon, he still calm and shooting, even if he is blue of too munch spark;

I shoot in a bandit with a corrosive weapon, he still calm and shooting, even if he is being desintegrated;



Jack out!


On August 6, 2013 at 5:46 am



On August 19, 2013 at 9:34 am

The game you are wanting here sounds like destiny. Check it out you will love the concept.


On August 20, 2013 at 10:38 pm

I too would like an option for a third-person view. I like how they did it in Games like Jedi Academy where when you used the scope it automatically switched to first person and think that would work here as well. The rear view of a Siren while playing would be a bonus as well, if distracting.


On October 13, 2013 at 12:11 pm

I’m probably going to be pissing my pants when the trailer for bl3 comes out next year!


On December 19, 2013 at 4:56 pm

In the missions menu I’d like to see a little person icon next to the area your in. Better yet, when your missions are ordered by location, the area you’re in should be at the top and neighboring areas should be ordered down from there.

More Mr. Torgue.

Tiny Tina riding Butt Stallion.

Customizable weapons, but with different abilities and rarities to the attachments. Imagine putting a legendary fire bayonet on a slag machine gun. Or a gyroscope attachment that makes a bandit gun as accurate as a Hyperion

Id kinda like to see the city of opportunity all worn down and taken over by bandits.

I’d also like to see sanctuary more updated and larger and still floating.


On January 8, 2014 at 2:42 pm

Every character should have a male and female counterpart.
You see, I have a friend who would have liked to be a female Commando in BL1&2, but that option was not available. I just believe that all character classes should have the choice as to what gender to play.


On January 8, 2014 at 3:14 pm

I just read through all 50 or so responses.
Some of them would expand the game into multiple disks just to get it into the hard drive.
It is clear that many of the responders haven’t a clue as to how much the game would have to expand to accommodate the desired changes.
Look, Borderlands 2 is a great game. Yes, for Borderlands 3 we need new challenges and new characters and a new story, but think what it would take to implement some of the requests for changes, and realize the effort and treasure required.
More variety in enemy tactics is doable. Gender selection for all character classes is doable. Coming up with greater challenges is doable. Having a cool storyline is doable. Having a mission to take down a Hyperion (or other) space station as one of the missions is doable. Getting to other planets is doable and opens up story lines on various disasters along the way is doable (such as brane [not "brain" but "brane"]) jumping as a shortcut gone wrong (Google “brane” if you don’t know what I am talking about).

Folks, the story in Borderlands 3 should be the focus of 3K/Gearbox, and all else should follow. A great story will drive a great game, especially with the art and game skill and expertise of the 3K/Gearbox people.

Dennis l. McKiernan
Author of the Mithgar series, the Faery series, and other works
Gamertag: Mithgar01