What You’ll Get In Your Assassin’s Creed: Revelations Day One PC Patch


Assassin’s Creed: Revelations is getting  a patch on day one on PC, and that’s probably a good thing. Rage, Battlefield 3 and Skyrim didn’t have day one patches, and look how those launches worked out. Not very well.

Anyway, the patch isn’t exhaustive, but it’s not insignificant either. Here are the release notes, as listed by PC Gamer:

  • Fixed issue when in some situations smoke bombs didn’t trigger properly
  • Fixed issue with a Dares being displayed incorrectly
  • Fixed various text overlaps caused by the localised representation of Keyboard buttons
  • Multiple graphic improvements related to NVidia 3D vision (Added sky rendering options to game menu)
  • Various small camera related fixes, like camera now follows a fresh respawned user if he spams the “Center Camera” action key
  • Fixed some issues that sometimes occurred when switching between executables
  • Eyefinity optimizations for superwide resolutions
  • Various tweaks and fixes in Multiplayer related to Friends system
  • Voice chat icon is now properly displayed when it’s turned off
  • Fixed problems with running game in offline mode

So there you go. Be sure to watch out for that thing.

Follow Phil on Twitter: @philrowen

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2 Comments on What You’ll Get In Your Assassin’s Creed: Revelations Day One PC Patch

ScrewTheConsole

On November 29, 2011 at 11:40 pm

Nor Batman Arkham City. Strange how its mostly all the DX9 games that Day One Patches and playable from day one. Complete joke. We’re still waiting for B:AC patch and that should have been included or available after the 5 week delay. Anyway thanks again Ubisoft. Next Assassin’s Creed, make it DirectX 11 – by fall 2012 the world will be next gen on PC. Make it happen!

John

On November 30, 2011 at 11:31 am

@ScrewtheConsole

They cant just clap their hands and *poof* DX11!. The Anvil Engine (which the game runs on) is DX9 only. If you havn’t realized the first AC game and the latest ones practically look the same. The reason for that is when they made this engine, They practically forgot some basic concepts like diving in water/flying, but the biggest thing they forgot to include is directx 10 support. This is because either they weren’t expecting a new dx api or they were just too lazy. I’m gonna go ahead an d tell you that they are lazy, but not stupid. They could have added DX10 support, but they didn’t. They didn’t because Xbox and PS3 don’t support DX10 or DX11. Now lets look at a different company; DICE. Dice’s frostbite engine was DX9/DX10 in 2008. Now it’s DX9/DX11 with multicore processor support.

So ya for Ubisoft to actually release a DX11 game, they need to get off their ass and make a DX11 engine which they are most likely doing now because the console generation is going to refresh the hardware to support DX11 (PS4, Xbox720). To Ubisoft, “ the PC” is a slogan.