Where Is GameFront’s SimCity Review?

Everyone knows by now that EA’s long awaited resumption of the SimCity franchise launches today. Whether you’re blown away by the powerful glassbox engine or roundly disturbed by the fact that it requires persistent Internet access and has no single player option, if you’re a fan of the series from way back you’re no doubt dying to know whether or not the thing is actually good.

We’d love to be able to tell you right now, but alas, Game Front was provided with review codes that only unlocked at midnight. Normally, we might blast through a single game to get a review up as quickly as possible, but given the enormous size of the game and the built-in controversial features, not to mention the fact that it’s been nearly 10 years since the last proper installment, we’re bent on making certain we dig as deeply into the game as possible. Check back near the end of this week for our review.

In the meantime, keep an eye out for our cheats guide, which will be updated regularly as we play through. And if you’re playing yourself, don’t hesitate to let us know what you think.

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5 Comments on Where Is GameFront’s SimCity Review?


On March 5, 2013 at 12:40 pm

inb4 EA hate


On March 5, 2013 at 2:16 pm

Couple things I’ve noticed so far that are, from my perspective, inexcusable sloppiness from this game. First, sims are still having to drive over sidewalks and grass medians to get out of their respective driveways. Second, sometimes a lampost is generated right in the middle of where the driveway should be. Third, the terraforming is just godawful. As soon as buildings start going on slopes, things get ugly. Fourth, although they have included curved roads, the structure footprints are still all rectangular, which eats unecessary space.

I’ll note that the Simcity 4 modding community fixed all of these issues years ago. Nice job ‘listening’ to the fan base, EA/Maxis.


On March 5, 2013 at 5:49 pm

Right, several hours into the game, and can now report on game-breaking stupidity resulting from (I suspect) the cloud-based architecture. Simply put, this is not Simcity. It’s Simtown. Maximum map size is only 2km by 2km, which is smaller than the smallest available region tile in Simcity 4. I completely filled the map in less than an hour. Space managment with the curved roads (as mentioned before) is pitiful, which only exacerbates the problem.
Another major annoyance is that transportation and utility networks have been dumbed down to the Farmville level. Simcity 2000 had more options. You have no ability to layout underground pipes, nor does the game have a mass transit concept as basic as subways.
Finally, they decided to determine zone density by ROAD TYPE. Road type. Translation:if you want skyscrapers, then you have to layout a grid of avenues. Because, of course, downtown city cores always consist of grids of six-lane avenues irl.


On March 5, 2013 at 8:52 pm

One thing I have to say is that besides the stupid cloud-based functionality and online dependency (I’m seriously waiting in a que to play a game I payed $60 for? What the f****?)…

These city’s are pitifully small. You can fill an entire “zone” in about an hour. While high-density areas take longer, they’re determined by road quality. The only way to increase a road beyond a 4-lane is to bulldoze both it and it’s surrounding buildings and make a six-lane. Hugely annoying.

Also, fires in my own games have been stupidly annoying. Four standard Firestations fully upgraded were unable to keep many buildings from burning down.

Red Menace

On March 7, 2013 at 11:43 pm