Where the F@#! is Half-Life 2: Episode 3?
While not technically an official comment on Episode Three, the folks at Valve made no attempt to hide the fact that they were studying sign language in order to implement it in future games. And the example Gabe gave is that of Alyx and Dog communicating in sign.
“[Alyx] had a crush on someone who was hearing impaired, so she taught Dog how to sign so she could practice. Something happened, maybe, the person is off fighting the Combine someplace else, but that’s why she and Dog would start signing with each other when they wanted to communicate without making noise, or communicate without other people knowing … It gave us the excuse to build the technology for signing.”
See for yourself:
In an August 2009 interview on the Steamcast, Newell offers an explanation of sorts for the lack of news on Episode Three:
“Right now, the Half-Life 2 Episodes themselves are on a third sort of ‘rhythm’ and, you know, we think it makes sense for the product and for what we’re trying to do there and the reason we’re not talking about it is mainly we don’t have anything to say. It’s not like we decided we released too much information; it’s just that if we had information that we were in a position to deliver to people we would, and right now we don’t have anything to say about it.”
In March 2010, Newell talked in Edge about how the Half-Life franchise needs to get back to scaring the player.
“I feel like we’ve gotten away from genuinely scaring the player more than I’d like, and it’s something we need to think about, in addition to broadening the emotional palette we can draw on.”
In the same issue of Edge, Newell also talked about the changes, or lack thereof, to Gordon in Episode Three.
“We’re not philosophically opposed to [letting Gordon speak], but we don’t have any good reasons to do it. Right now making your companions more interesting and compelling seems a more fruitful avenue to explore.”
And, finally, earlier this year we had Lombardi telling us to “hang in there” and that they’re not done with Gordon Freeman yet.
Boy, that’s a lot of text with very little substance. Let’s move on.