Wii U “Has A Horrible, Slow CPU” Says Metro Last Light Dev

Metro: Last Light is just one of many titles not coming to the Wii U, a platform that is struggling to keep up with its console competitors with regards to its ability to render games.

Speaking with NowGamer, Chief technical officer Oles Shishkovtsov said “[The] Wii U has a horrible, slow CPU.”

Shishkovtsov’s colleague, Huw Beynon, confirmed there would not be a Wii U version of Metro: Last Light because the developer couldn’t justify the effort required to bring a version to Nintendo’s platform. Beynon said:

“We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time. It’s something we might return to. I really couldn’t make any promises, though.”

Beynon may have been more diplomatic about it, but those are nonetheless wounding words. Do you agree with Shishkovtsov?

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1 Comment on Wii U “Has A Horrible, Slow CPU” Says Metro Last Light Dev


On November 21, 2012 at 11:59 pm

I’ll be curious to see if this is a common sentiment later on. In terms of hardware, Nintendo opted to play catch up with systems that are already several years old, so I wouldn’t be surprised if devs decide that it simply isn’t worth making their game for a new system that will get the “old” results. The Wii U has some multiplatform titles, but many of those are rereleases of games that came out months ago, which makes me think that companies are testing the waters to see if it is even going to be worth making Wii U versions of future games.