Wii U Network IDs Work With Only One Unit

This is the kind of thing that makes it nearly impossible to justify the continuing existence of consoles over PC – and I say this as someone who really enjoys having console as well as a PC to game on. It turns out that if you’re the sort of early adopter who thinks shelling out $350 for the latest Mario and Pikmin console on launch weekend is a good idea, you’re probably not going to notice, immediately, that it comes with a poison pill that appears aimed at dulling used console resales. That poison pill? Your Wii U network profile only works once.

“A Nintendo Network Account can only be used on the console where it was created,” Nintendo makes clear on the official site. So yeah, this means you can’t retrive it on a friend’s device or more annoyingly, on a replacement device (should your current one break or more likely, should Nintendo later release a better version with features it should have had at launch.) Oh, sure, “In the future, you will be able to use your Nintendo Network Account with future Nintendo consoles and other devices, such as PC’s,” they add, but they notably don’t say “and additional copies of Wii U”. Which means they are absolutely locking people to a single device.

I have nothing more to add except that this makes my decision not to get a Wii U, at least until the price comes down, a hell of a lot easier.

Via The Escapist.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

2 Comments on Wii U Network IDs Work With Only One Unit


On November 19, 2012 at 5:34 pm

If I had any interest in the Wii U this would concern me greatly since there is always the chance that the machine might break and the only solution is to get a replacement. I’m guessing the current plan is to make people go through customer service or something like that to free up the ID to be used on a new machine, but then you’re basically at the mercy of whatever policies they have in place to “prove” that you’re the person using that ID, and you’re at the mercy of however long it takes them to get around to helping you. What also concerns me is that the other console companies might look at this as a good idea since dealing with broken systems or people wanting to transfer to an upgraded version probably won’t become a major issue until later on, and by then they’ll be stubbornly tied to some policy that “worked”. It isn’t exactly easy to get a company to change policies for things like this since they are usually treated as problems of the “minority” of consumers, which only serves to make the problem worse.


On November 20, 2012 at 3:56 am

‘Epic fail’ is an understatement. Way to completely kill any chance of sustained sales, Nintendo.