Witcher 2 Devs on Piracy & DRM: “We Actually Trust People”

Context: Earlier this week I attended a preview event for the forthcoming Xbox 360 version of The Witcher 2, which was originally released in 2011 as a PC-exclusive. Coming to XBox 360 on April 17, it’s a dark, visually-stunning and challenging RPG, and console gamers are lucky this is happening (read my hands-on to see why, you lucky bastards).

I caught up with two gentlemen from CD Projekt at the event, Marek Ziemak (Level Artist) and Macief Szczesnik (Lead Combat Designer) to talk about the console translation, and the topic of piracy came up. Because I asked about it. Check out their response below, it’s pretty good.

And I have say, even though CD Projekt’s anti-DRM stance and “trust people” attitude isn’t a new thing, it’s still refreshing to hear it again here. Hooray for game developers trying to make their products extra good so people buy them, instead of building elaborate (read: easily cracked) DRM schemes that irritate legitimate gamers.

Game Front: Did Witcher 2′s estimated 4.5 million illegal downloads on PC influence the decision to bring the game to the Xbox 360?

Marek Ziemak: I don’t think so. We started to be DRM-free on PC. We believe people will buy the game anyway. We provide a lot of great content in the box, also in the digital version. You know, piracy is going to be there, always, in all the platforms–because it’s also possible to play pirated versions on the Xbox [360]. But it’s not our main concern. There are a lot of players who buy the game, who enjoy it really, and who try and be fair. .

Maciej Szczesnik: As far as I know, there are pirates who play the game, and also bought the game.

MZ: So we try and deliver all the extra content for everyone who bought the game. That’s also another reason to have an original copy–to have all the patches, and all the DLC that are free if you bought the game. We try to be fair; we try to work on our products. And we actually trust people. We believe that the great majority will just buy the game.

MS: And not cheat us.

This is an excerpt from our full Witcher 2 Xbox 360 video interview. Check it out.

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4 Comments on Witcher 2 Devs on Piracy & DRM: “We Actually Trust People”


On January 26, 2012 at 1:16 pm

A developer that doesn’t skull the people who legally buy their products? Well then I guess I can say for once in a long time this is a developer that gets a pat on the back.


On January 26, 2012 at 5:32 pm

Not sure they trust people since they used that deplorable ‘pay up or we’ll sue’ tactic based on nothing but an IP address which is anything but foolproof, hell it’s lead to people without a computer or even internet being sued, even a dead person. So yes that’s just great.

Even so they don’t have to trust people, none of them do, they just have to make a good game at a decent price while treating their customers well and people will buy it. When they do that those that pirate it or don’t buy it, wouldn’t have bought it in any case for whatever reason.

Still good for them with removing the DRM, that was a step in the right direction. Would have bought The Witcher 2 if I thought it was good, barely got through the start with the castle siege before deleting it. Though I thought The Witcher 1 was great and had to snatch that up via GOG.com.


On January 28, 2012 at 12:29 pm


If you seriously think the castle siege shows how the whole entire game is you’re a moron. Judging a game just by playing a small tiny little portion you my friend are epitome of an impatient spoiled brat.


On January 30, 2012 at 3:54 am

The Lead Combat Designer in Witcher 2 is actually named Maciej Szcześniak, not Szczesnik.