Wizardry Online Entraps Players on January 16th, Open Beta Available.

Sony Online Entertainment has finally given a release date for Wizardry Online, its love song to the hardcore MMO player. Players can expect to stumble over traps, get murdered by their fellow players, and explore a dark fantasy world on January 16th, 2013. For those that want to get a head start, the beta opened up today for all players who wish to give it a try.

Wizardry is a long-venerated and incredibly influential series of RPG, and Wizardry Online very much wants to continue that tradition of tough and satisfying gameplay. It harkens back to the punishing days of Everquest and Ultima Online, where players could wantonly murder each other and drastic punishments for failure awaited your every turn. If you want that sort of difficulty – and the satisfaction that comes with overcoming it – then we recommend giving it a try. Just don’t get too angry when you step on a trap and your character explodes.

[Via Massively]

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1 Comment on Wizardry Online Entraps Players on January 16th, Open Beta Available.


On December 15, 2012 at 5:19 pm

I was so excited about this game until I read “permadeath” and “insane difficulty”. This sounds more like those awful Arkania games than Wizardry. Sure, all of the Wizardry installments were challenging, but they were still beatable. It was the kind of challenge that made you keep coming back for more. However, even that experience has very mixed results when its put into an MMO format. Just ask old-time FFXI players how much fun it was running across an entire zone to get away from a “link”, or trying to get someone to come raise you so you didn’t lose precious XP. I don’t know who they think will play a truly brutal MMO these days: the real masochists are a dying breed and the majority of online players seem to do nothing but cry for easier gameplay. Anything that’s harder than FFXI was during its first two years in North America probably won’t gain a significant following.