Wizardry Online Impressions: No Magic, Just Disappointment
Wizardry Online desperately wants to be Dark Souls. It craves to be like From Software’s surprise hit. It positively bleeds Dark Souls from its pores. But expectation and execution are two very different things, and based on the time I’ve spent with it so far Wizardry Online fails to execute on its promise in every conceivable way.
Publisher: Sony Online Entertainment
Released: January 30th, 2013
Wizardry Online is an affront to my gaming sensibilities. It pitches itself as a “hardcore MMO,” and while that is technically true in the sense that it is “hard,” it lacks the sort of excellent emergent interactions that are the hallmark of good hardcore titles. Titles like Star Wars: Galaxies (pre-NGE) and EVE Online built entire communities based on the concept of player interaction. Wizardry Online is not like them. Instead, it is a slog of linear dungeon grinding and tedious fetch quests. It just pretends to be something else.
Disclaimer: I played Wizardry Online until I reached Soul Level 3 and had a character at level 8, and that’s all I could take. The following impressions are based on game content accessible to players in that level range.