WoW Players Are The Ideal Employee, According to Researcher
Researcher John Seely Brown, who specializes in researching organizational structures, has explained why he believes World of Warcraft players are the ideal employees for corporate structures in a recent video for knowledge forum Big Think.
Brown claims that he “would rather hire a high-level World of Warcraft player than an MBA from Harvard,” pointing to a lack of a traditional bonus-based structure within guilds as one of the successes of the game — the fact that guild members are incentivized to play purely out of a passion for the game. He goes on to posit that the political structure of WoW guilds is another success, stating:
“These guilds are truly meritocracy-based. So even if you were the leader of this particular high-end raid, at the end you do an after action review and the after action review each person is open to total criticism by everybody else.”
I have no credentials in this field of study, but it strikes me as odd to assume that a WoW player would apply the same level of passion to a 9-5 job that he applies to a form of addicting, escapist entertainment.