X Rebirth Review: Sucking Vacuum

It’s worth noting that the English voicework for the game is almost universally wretched. (Perhaps the German version is better?) From the smallest random NPCs to the largest and most important of story characters, everything sounds like it was both written and performed by a cast for whom English is a second language. While the X series has always been known for its awkward, stilted dialogue, Rebirth makes things worse by actually forcing you to interact with many characters face-to-face in order to achieve simple goals that previously were just chosen from a menu. The most important reason among these is to hire staff, if you ever plan on running any kind of industrial business outside your own small frigate-class craft.

In previous games, any secondary ships you owned were automatically piloted by the AI, but this time round, you need to scour the galaxy for the right class of NPCs to staff them before they’re usable, then ferry the new crew member manually to their assigned craft. These hireable minions may have varying stats, but it seems like there’s little actual real difference in gameplay terms. Rather than cutting out unnecessary complexity, it’s a whole new layer of tedious busy-work, indicative of so many of the strange design decisions on show here.

What should have been faster, simpler and more accessible is now an additional layer of pointless padding between the player and meaningful actions.

This mentality carries over to the spaceflight itself. While perfectly accessible for those on mouse and keyboard, the piloting interface is clearly built around the use of a 360 gamepad, with secondary menus being accessible via a web of radial selection menus. Your ship — the amusingly named Albion Skunk — is a maneuverable frigate, capable of strafing almost as fast as it can move forward, and this maps fairly intuitively to standard FPS controls. While it lacks the feel of swooping, high-speed dogfighting, it’s an accessible-enough way to move around and shoot space-lasers at other craft.

While piloting your craft might be a simpler, easier process all around, Egosoft has seen fit to assign you a co-pilot to help fill out the larger cockpit space: the lovely and talented Yisha, who has all the poise and grace of a dead-eyed store mannequin, and the personality and charm of a malfunctioning Furby.

In terms of actual gameplay functionality, Yisha really has none. Several UI options will be relayed to her in the form of orders that she’ll carry out, but other than that, she exists solely to fill an empty seat. Just to top it all off, the last few months of development apparently gave her one new feature — a cleavage-accentuating boob-window cut right into her spacesuit, just in case you weren’t already cringing hard enough at her dialogue.

In a flash of something approaching self-awareness, she’ll often interrupt the overly verbose ships computer (affectionately referred to as “Bitching Betty” by the fanbase), but then squander the opportunity on rattling off line after line of stilted, awkwardly written monologue. While she’s quieter in the sandbox mode of the game, she’ll be talking your ear off for the majority of the story mode, and really not helping matters much. Given how mechanical her movement and speech patterns are, it really does feel like having a second, slightly more irritating computer vying for attention against the original.

So many of these flaws would be mitigated if the central gameplay mechanics — space flight and combat — were better, but for all the snazzy graphics the game is packing, your ship fills an awkward niche where it’s too big and slow to dogfight effectively against smaller targets (turning combat into a raw slugging match), and only able to take on much larger craft because the enemy AI would have trouble navigating its way out of a wet paper bag. Battles involving large forces of multiple capital ships are often spectacular to watch and reminiscent of the greatest moments of “Battlestar Galactica,” but you end up feeling more like an unwanted, interfering spectator than a primary participant.

Compounding these combat-related woes is your own ship’s HUD. One of the most common complaints leveled at X3 and its expansions was a lack of a traditional cockpit view. It seems that, almost as if to spite their players, Egosoft has given us one of the least functional cockpit views in the history of the genre.

Almost a full third of your screen is obscured by blobby, asymetrical lumps of metal in cockpit view, with a handful of oversized multi-function displays to convey basic information like your currently equipped gun and current target information. There’s already a small mod available to cut down on the amount of pointless clutter, and it makes it all the more apparent just how much of your screen space is being taken up by junk. To top it all off, there’s no radar, forcing you to rely on indicators on both the center and edges your HUD to locate targets or your next waypoint.

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17 Comments on X Rebirth Review: Sucking Vacuum


On November 20, 2013 at 4:27 pm

I think that the one good thing about the game sucking so bad is that it makes people more interested in Star Citizen.

The X games have always had buggy starts or issues, but this game REALLY let it all go. People with titans and i7s are barely breaking 35 FPS and the graphics options do almost nothing. I think someone said that the first girl you meet (can’t remember he name), her cleavage is actually just a texture, there’s no actual 3d rendering. Idk if thats true or not, but we live in 2013 (2014 in a month). We can handle some god damn 3d rendering.

Overall, after I installed this and played for 3 minutes, I just uninstalled and went back to Albion Prelude.

Star Citizen is the savior we need (fingers crossed – don’t jinx it) and it can’t come soon enough.


On November 20, 2013 at 5:09 pm

The German voice actors are awful tool.
Requested a refund from steam but don’t get one :/

This game is in early beta phase stadium.


On November 20, 2013 at 6:27 pm

I really hope this game can be salvaged but I think it’d require an overhaul replacing all the negative points that were listed in this article. Another point that wasn’t mentioned here that I do not like about the game is the no collision damage, you just bounce off of everything and the flying police cars with sirens – oh god its so bad are we meant to be in space or a city on a planet…


On November 20, 2013 at 11:36 pm

47% is incredibly generous. I was expecting between 20% and 30%. This game is very, very far from finished.


On November 21, 2013 at 1:11 am

Really Nice review!!
Its been patched again, but I ain’t played it yet, again. I have to wait a few days to get over not playing but for a few brilliant moments. I really like the game! but, it crashed for me too many times during each patching. I ‘m hoping and praying the new patch will let me play. I love the game play of this game!! I love the atmosphere that it gives! I hate to copy and paste and can bare it..yes I can bare it.
Its patched fast, only to be downtrodden by more flaws..
It’s a really a nice dreamy game!
It was rushed into the shop before it was built!! the wheels weren’t on! the brakes never worked! its dam shame it never launched before a proper beta testing. :)
some devs do ave’em ;( money thoughts over reality checks


On November 21, 2013 at 3:12 am

I wish someone would pick up the Freespace IP and make an open world game sorta like what WC: Privateer was going for.

Daniel North

On November 21, 2013 at 8:12 am

What a stupid review, the fact you didn’t give this 10-20 is mind blowing, let alone fail to understand not even patches will fix this pile of crap.


On November 21, 2013 at 8:37 am

There’s a lot of hard to dismiss evidence (X360 level visual detail inside the stations and ship, numerous references to “xbox360″ and “xbox” inside the game’s code files, a pretty damning timeline complete with Egosoft job postings for someone with console development skills, using an address aware 32bit executable while requiring a 64bit OS, a clearly controller centric ui, the halfassed introduction of pointless minigames to engage the player in tasks they never needed to pay attention to before, etc) that X Rebirth was scheduled to be a console title, and only after Deep Silver and Egosoft realized how absolutely unworkable that goal was did they grudgingly turn back to PC.

I think that at this point, it’s fair to say that consol-itis did claim Rebirth’s soul from the start.

Dominic Tarason

On November 21, 2013 at 9:11 am

The score, I think, reflects that the game is *playable* now, just not enjoyable, and that I do believe that it can be salvaged.

For Egosoft to turn this around, them or their fanbase need to…:

Launch Yisha out an airlock. Along with most of the NPCs, but her first and foremost.
Put Autopilot back in, along with a map UI that human beings can comprehend.
Remove the tailgating minigame from highways and double the base travel speed.
Cut out the ugly HUD (fans have already done this – http://www.youtube.com/watch?v=UUUm6eIfI0o)
Add a radar, filling some of the space in that newly opened up HUD space
Allow the player to quickly and easily automate/delegate hiring staff and assigning trade missions.
Improve the command UI so that the player can micromanage things easier if needs be.
Save walking around on stations/ships for special story sequences, rather than being required.

Honestly, if they did all that, it’d be a good game. Not a great one (and I doubt it ever will be), but I honestly believe there’s potential here for it to be good.

Alan Roberts

On November 21, 2013 at 3:47 pm

47% is WAY too generous

today i tried it again after the latest patch and landed on a station .
at some parts of that slideshow afterburner reported 1fps. (it is now worse for me than it ever was)

my machine is no way top of the line (6core phenom at 3.8 16gb ddr3 gtx660Ti) but it should eat this game up.

it doesn’t even support joysticks.
I have a saitek x52 pro and the game only sees 8 buttons from 24 and 1 hat switch from 3.
the throttle doesn’t work the scroll whells don’t work the sliders don’t work
(what it does see on my Hotas flightsick which would be the perfect controller for such a game equals a 360 controller and a d-pad)

I do own a 360 controller but i have no intention of ever playing a “sim” with a gamepad


On November 22, 2013 at 4:04 am

I loved X2 and X3 – I sank hours into trading, fighting, and empire building. I still play X3 AP occasionally, because there’s nothing like getting attacked by a bunch of pirates and warping your carrier & destroyer in to wipe them out for their audacity!

All the time X Rebirth was in development I’ve been hoping against hope that they wouldn’t arse it up, but knowing deep down that they would. Hey ho – in 2 years, with lots of community mods, this might be worth looking at.

Ripped off

On November 22, 2013 at 8:59 am

Warning – to anyone about to purchase this game, I am speaking on behalf of the majority of people who have purchased this game – do not buy it- Please see the following thread, which links responses from devs etc. I hope to save potential new buyers a lot of pain.


Also, metacritic



On November 25, 2013 at 12:39 pm

You are very generous.
I don’t even care about the bugs because as you said they have a reputation of eventually fixing them (in the next few months or 1-2 years… although people that bought the game paid for it NOW)… What I am actually furious (because I really wanted to like this game), is that it is FUNDAMENTALLY broken. Many many design decisions (that won’t be patched, they are not bugs… will be there until Egosoft closes down or they release whatever follows X-Rebirth) are soooooooooooooo wrong. It’s like they learned nothing, nothing at all by making all these space games all these years.
Unbelievable. This game is almost insulting (actually definitely insulting for pre-order people).


On November 25, 2013 at 11:28 pm

The Console complain is WAY deeper than the controller issue.

Its the fact that the game files show hundreds of code lines for Xbox shaders, something no PC game needs whatsoever.

Then comes the fact Egosoft specifically was looking for coders with console experience.

THAT is why we are feeling this might be a failed console game that got ported to the PC to save it albeit slightly.


On November 27, 2013 at 12:35 pm

the part about consoles breaking PC gaming does make sense though. Consoles have obviously larger profit margins and less piracy, so they are the obvious first choice. At the same time, they offer huge limitations which don’t exist on PC, and we see it in maaany newer games that they are actually dumbed down a lot, just so that they can run on consoles. Furthermore, the last decade or so saw huuuge increases in graphics quality etc., but hardly any increases in sophistication of gameplay


On November 27, 2013 at 7:13 pm

I hate to be cruel, especially in these times, when games released for the PC are few and far between, let alone just really good games.
We just don’t have what it used to be in the 90s. There are genres gone near extinct, such as simulators and space games. Do not bring up Mass Effect, because that’s more like Jersey Shore in space, it has nothing to do with being a spaceship-trader-galaxy discoverer.
So anyway, as I said, I hate to be cruel, but it’s time to make an example and Egosoft must have to go. Egosoft isn’t a giant company, but I wouldn’t mind sacrificing them in order to make a statement.
You just can’t get away with horrendous games, just because you were making it for the XBOX and getting rejected and throw it at the PC gamers in alpha stage (because that’s what’s going on).
I want the company to sink now and die and unfortunately it isn’t going to be EA, but it should send a clear message for everyone else.


On December 2, 2013 at 6:53 pm

Bah, I like this game despite the flaws. They should have never let it out with so much bugs, but the company I am sure will fix it. They are known to support their games a long time and even add free content. Past x games, which fans claim to love , were basically panned on their release as well. The trouble with most of these reviews is that reviewers probably got no more than six hours in – not enough to get into any depth in this game type of game whatsoever, but enough to see the obvious flaws and complain about user interface issues. There is enough CoD type games on the market – I want this one to work.