XCOM: Enemy Unknown Mods We’d Like to See

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One of the key reasons you want to pick up XCOM: Enemy Unknown on PC is for its moddability. While there presently isn’t any form of editor that ships with the game, XCOM is built on the Unreal Engine 3 and is designed to support modding, so it should only be a matter of time before we see some mods emerge.

When they do, here’s a list of mods we’d like to see.

1. Game Not Over, Man

Once the campaign ends, I’d love the option to simply… keep playing. Rather than start over from scratch with a new base and fresh-faced troops, I want to keep the squad that I’ve “raised” over the past 20 hours and continue kicking alien tail.

This can potentially take the form of a separate game mode that isn’t tied to the campaign, with panic levels that don’t require plot-specific triggers to be manageable. Of course, to make this sort of game mode more viable, it would help to have more technologies to research, a bigger area in which to build a base, and higher levels for your soldiers to reach — but in the interim, I’d be satisfied with a simple “play forever” mode.

2. AI Opponent for Multiplayer

XCOM’s multiplayer mode suffers from the inability to practice against an AI-controlled opponent. It surprised me that the developers didn’t include this simple feature. I’m no programmer, but the AI is already in the game — wouldn’t it be trivial to have the AI control a random team of aliens or soldiers?

3. More Soldier Gear

Seeing the visual progression of your soldiers’ gear throughout the evolution of the campaign is an awesome experience. My only gripe is that… Well, I want more. More options, more increments along that evolutionary path, more choices to make between equally viable pieces of gear.

4. More Soldier Customization

Don’t get me wrong — XCOM already offers tremendous soldier customization options. But hey, why not add more?

The ability to change the gender and nationality of a soldier would be most welcome, as well as custom skins and models. And let’s not forget about sound packs — it’s a little unusual that your Japanese, German, and African soldiers all have American accents.

5. Interceptor Combat Mini-Game

You’ve identified a UFO threat flying over a protected nation. You dispatch an interceptor to gun it down. It’s an exciting moment. Then… you watch wireframe representations of the two crafts duke it out with random number generators.

Wouldn’t it be exciting to have the opportunity to directly control that interceptor and shoot down the UFO yourself in a fully 3D action flight sim mini-game?

Of course, I don’t fault the developers for not including this, because it doesn’t quite fit with the whole turn-based, tactical strategy theme, but that’s what modders are for. Bring in this custom mini-game to spice up interceptor combat for those of us who want to be a little more hands-on.

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16 Comments on XCOM: Enemy Unknown Mods We’d Like to See


On October 12, 2012 at 4:18 am

Good points…
As for Interceptor Combat, I could see a turn-based version where you can try to outmaneuver the UFO, learning where each UFOs can shoot (90* front only, 180* front & back, etc…), Choose a straight & speedy or an evasive maneuver, when and where (hull in general or specific points…) you fire, etc…
The time limit for an interception could be simulated by a limited number of turns to play the minigame…

Also, I would like to see…

- A way to train soldiers for a price… Or recruit a soldier partially trained already (for a higher price, of course)…
Lose your best troops (KIA or just caught in wounded state) when the mission appear and you’re in trouble, with only rookies/squaddies to fight later Mutons or Crysallids hordes…
Training or Recruit should be limited to Lieutenants, or the Elite soldiers reward would lose its appeal…

- More than only one Skyranger available, with soldiers/SHIV assigned to it (unless wounded)…

- A way to sell your obsolete (or not, if you really need $$$) weapons, SHIVs, armors, etc… to the Grey Market…

- A way for a wounded soldier to keep its gear (weapon, armor sidearms & misc.)… Maybe a checkbox in Option… ‘Wounded soldiers keeps its gear’ (yes/no)…

CJ Miozzi

On October 12, 2012 at 10:00 am


All great ideas!


On October 14, 2012 at 8:13 am

The main thing I would like to see is the ability to decide what class your soldiers become.


On October 14, 2012 at 11:44 am

For #4, more skills. Give us a reason to level up specialists within each class.

More gear and research will be critical; the biggest let down of this game is how short and shallow it is. Compare the number of things to research, and the various benefits they yielded; compare how important scientists were in the original to how unimportant they are in the remake; and hell, remember when there was more than one alien base?

I can’t wait for the mods to use the very excellent updating of the game to give us the full experience.


On October 14, 2012 at 5:54 pm

All of the above were in the previous games. There was even an entire game release devoted to Interceptors, titled “X-COM: Interceptor.” Basically, what everyone wants is the old X-COM games.


On October 15, 2012 at 7:11 pm

I would like to see the one with 3D flying too. please make


On October 16, 2012 at 5:59 am

Why on earth can’t I let my soldier have a fiber vest, a scope and a medikit on at the same time?

It is accesories that sits in different places!!!

Joe Randim

On October 16, 2012 at 9:23 pm


I know some people play with only 2 soldiers, and think that 4 to 6 was plenty enough. I like large ground battles with lots of troops. At *LEAST* 8 ground soldiers in this new game. I’d be happier with 10 or 12.


On October 20, 2012 at 6:06 pm

A Half-Life Total conversion mod would be great…instead of the sectoids those combine soldiers and striders instead those drones and such.
You could send your soldiers wich become at the highest ranks heroes like Freeman and Alyx.
Dr. Kleiner could replace Vahn and Eli could replace this engineer guy.
The commandcenter remembered me since the beginning of Black Mesa.


On October 22, 2012 at 8:32 am

I would definitely like to see more chances to make decisions regarding Interceptor combat.

1. Why can’t we deploy more than one interceptor at a time from a hangar that has three or four jets?
2. Make it a simple turn-based combat, where we choose our attack or defense measure, with limited rounds until the UFO disappears.
3. Allow us to modify the country of origin, OR give each soldier a SLIGHT boost on WILL when fighting in their own continent – would add a bit of “role playing” and factor into squad picking.
4. Fix the “next/previous” keys so that they actually cycle the same direction. Right now both keys are random in their order and it gets tedious moving, then clicking several times to get to the next soldier.
5. I would LOVE the ability to zoom in closer.
6. Create separate difficulty settings for missions and campaign. I want harder missions, but don’t want it harder to manage my base.
7. Allow us to defend our base. Never played the original X-Com, but friends have told me this was an original feature and I always like the opportunity to defend and make tough choices about which buildings and facilities to save.
8. Allow us (for a hefty fee) to purchase a 2nd Sky Ranger so that we could send two different groups of soldiers to different parts of the world during abductions.
9. Give us the option to break our troops into pre-arranged squads.
10. Like someone said above, STOP taking equipment off of our wounded soldiers. I like outfitting a soldier and then cycling through the loadout screens. You can’t cycle through it when selecting guys for a mission. Or at least make this an option.

By the way, THANKS, Firaxis, for causing me to sleep for less than three hours each night this past week. You have caused my work productivity to decline and my wife is angry with me and my dog is sad. You didn’t HAVE to make this game so dang addictive….


On October 25, 2012 at 5:35 am

I would love a music pack that replace the Human Revolution esque music to the classic theme. I wanna and always love to hear that “da da daaah da da daaah” while intercepting alien spacecraft.


On October 25, 2012 at 9:21 am

I would LOVE to see a full re-vamp mod puttig the Warhammer 40k univers into this game. I’ve been thinking for days about it and I think is pretty tweakable all together, the conversions are pretty direct.


On November 5, 2012 at 8:19 am

a multiplayer campaign with playable Aliens


On December 9, 2012 at 4:17 pm



On December 9, 2012 at 4:28 pm

I AGREE that the mini-game with interceptors must change. If it was an random generating victory, like the autor says, it would be good. But its not. You can directly influence the combat in real time with some choises. Stupid choise for turn based game. Nothing to say about ”…directly control that interceptor and shoot down the UFO yourself in a fully 3D action flight sim mini-game…’. Maybe the autor of the staty above has Down Syndrome. Go to play Serious Sam or something similar.
So, I AGREE with that that the mini game with the interception must be done in turn based mode, simple or complex. At least must be random. Not real time. Even with the limited things you can do in this mini game-it is actually in real time. AND I think that putting a little arcade real time game(like it is actually) in nice turn based game like this is stupid.
So, nothing personal to the autor above, Down is not his fault.
Thank you!!!!


On June 12, 2013 at 12:27 pm

I want the graphics of this game, the game play all of the good stuff that already exists, but……


Could not be simpler……