Without giving away too much of the early story, both Henry and Cooper encounter some additional characters and there’s some rather fast-paced, slightly shocking violence involved, particularly because it’s such a contrast to the pace of a point-and-click adventure. Much of that is portrayed in a comic-style FMV, pushed on by the player’s choices on how to handle specific situations. Let’s just say, in a way, things get out of hand pretty quickly, and no one in the abandoned train station was too keen on the main characters’ help.
Yesterday’s preview build ends with a few intriguing tidbits, suggesting the characters, and the game, are not what they seem. There was even something of an implication of supernatural forces at work with the capability of, perhaps, reanimating the bodies of the dead — although if you’re groaning over zombies, let me stop you right there by saying this seemed more like Vamp in Metal Gear Solid 3 than Pet Sematary. Unfortunately, I didn’t get any more details than that, but my interest is certainly piqued.
I’m excited to see what more Yesterday has to offer in the story department. It effectively built a pretty great hook and it’s sufficiently dark and evil-feeling, which is also a somewhat welcome departure from many other games in this genre. For the most part, too, Pendulo’s localization felt competent and wasn’t struggling with a decent translation into English.
Double Fine Adventure seems to have brought some attention back to the adventure genre, but while I’m excited to see what Schafer and Gilbert are going to bring to the table, there are other indies out there that have a lot to offer. Pendulo Studio’s Yesterday feels like one of those titles, and for the moment, at least, seems like it’ll be a fresh move for the genre toward darker fare. Hopefully the complete title lives up to the intrigue the preview build has managed to engender.