You Can Complete Thief Without Killing Anyone

The upcoming Thief reboot from Eidos Montreal will stay true to its predecessors by allowing players to go through the entire game in a non-violent manner and not have to kill anyone. It’s quite unlike the studio’s previous game, Deus Ex: Human Revolution, which forced boss fights upon the player.

Speaking to the game’s community on the official blog, Eidos developer Adam Badke said that players will have the option to play through the game by being a thief rather than a killer.

“Players will have multiple ways to approach their objectives and each objective can be reached using Garrett’s various tools, by exploring and by playing with your environment,” he wrote.

“Each path comes with a set of challenges, encounters and looting opportunities. Difficulty options allow the experience to be scaled for hardcore fans of the original series, but to also let newcomers have a lot of fun. And yes, you can complete the game without killing anybody – Garrett is a Master Thief, not a killing machine!”

It’s welcome news for fans of the series who were worried that the game would make an attempt to be more “mainstream” by turning Garrett into an assassin rather than a master thief whose only intent is to enrich himself amidst the turmoil in the city.

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6 Comments on You Can Complete Thief Without Killing Anyone


On March 18, 2013 at 7:57 am

You can also complete Thief 3 without killing anyone, mostly.


On March 18, 2013 at 9:19 am

Conversely, then, Jensen couldn’t get to the endgame without killing anyone because he’s a killing “machine”, not a master thief?

Mind you, I’m not beating the Boss fights dead horse here for the sake of beating dead things, but this excuse for making Thief what they didn’t for DX:HR is fallacy at best. I wouldn’t have minded killing things if I had no other option, but at least they should’ve given me the OPTIONS for how to KILL SAID THING at any given time.

But speaking of staples in the Thief franchise like this is either further aknowlegdment that they blundered DX:HR in this regard, or they just discarded a potentially dangerous design decision and is reassuring their customers in a PR move.


On March 18, 2013 at 10:08 am

Other than the bosses, you can get through DX:HR without killing anyone. I’ve done it. Just needs lots of tranqs and take you time for stealth knockouts.


On March 18, 2013 at 12:05 pm

@TheDog: Sadly, the use of the augmentations were tool limiting. I could play through previous Deus Ex installments with plenty of use of the augmentations. Human Revolution really stunted what could be done with them, in my opinion. The game could have seriously used some improvements. I agree with Freedonadd. There needed to be options for how to take out said targets. In the original Deus Ex, you could speak Gunther’s killswitch and he would explode without you ever having to fight him. Bob Page could be taken out simply by choosing a different ending path. Don’t get me wrong, Human Revolution had a lot going for it, but it could definitely use some improvement.

That’s my opinion anyway. Take it however you want.


On March 18, 2013 at 2:49 pm

@Foehunter82 No problems here. Your opinion is your opinion. I just don’t agree with it. Granted they didn’t have kill switches, but you had varying ways to take people out. Tranq. gun, stun gun, kill them outright, or do a stealth knock out.
I was pleasantly surprised with how much of the original the new version reminded me of. In most cases, the original will always be thought of in a better light, but I still enjoyed the new one quite a bit. Personally I can’t wait for more.
You also need to take into account that this takes place before the original, and augs weren’t as good and still more in the experimental stages. All in all, I was fairly happy with the results, but then again this is just my opinion.
Personally I like going through doing nothing but stealth takedowns, and never being seen. (well minus the areas that you had to be seen, Bosses, cutscenes, and the like).


On March 19, 2013 at 11:16 pm