Your Smartphone is a Controller in Beyond: Two Souls

Huh.

I struggled through half of Heavy Rain before giving up on the clunky controls. Quantic Dream has admitted control was an issue, but promises it has completely overhauled the system for its next effort, Beyond: Two Souls. They’ve evidently streamlined and simplified the controls so much, you’ll be able to use your smartphone as a controller. And I don’t know how I feel about that.

Speaking at the Eurogamer Expo, Quantic Dream’s David Cage revealed that Beyond: Two Souls will be playable in its entirety via iPhone or Android touch devices.

“It connects to the console via Wi-Fi, and from this point you can play the entire game, in single-player if you want, just using your iPhone … just with one finger,” Cage said. “It’s a very simplified interface [and] makes the game very passive and simple.”

Just download the free app, Beyond Touch, and you’ll be up and running when Beyond: Two Souls launches on October 8. It’s unclear if you’ll be able to use the touch controls for the Beyond: Two Souls demo, which opens on October 1.

Cage said he wanted to ensure those who are intimidated by console controllers could easily play his game. Seems reasonable. I just wonder what this means for the control system in Beyond overall.

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3 Comments on Your Smartphone is a Controller in Beyond: Two Souls

Swcloud99

On September 27, 2013 at 9:34 am

That’s all nice and stuff but I struggle to comprehend why someone who owns a console would be intimidated by a console controller…

BJ

On September 29, 2013 at 3:02 am

@Swcloud99 – exactly. If you’re ‘intimidated’ by a controller then don’t buy a console. Stick with Lego. It’s like being ‘intimidated’ by having to use handlebars on a bike. It’s just another signal that games are aiming more and more for the lowest common denominator of quasi-casual fans that will probably get bored of games within five years anyway.

That said, Heavy Rain’s controls were so unintuitive that even hardcore gamers would struggle with them. It was a little better with PS Move but not much. And it didn’t change the fact that the game itself, though very nice on the surface, made no logical sense and was emotionally manipulative garbage that tried to get a free pass on having a “serious” subject matter in the same way as BioWare tried to play the “artistic integrity” card when people pointed out ME3′s ending was absolute crap. Fahrenheit/Indigo Prophecy was a far superior experience so hopefully there’ll be less pretentious histrionics in Beyond: Two Souls and more plausibility and substance.

BLT

On September 29, 2013 at 3:14 am

@Swcloud99 – exactly. If you’re ‘intimidated’ by a controller then don’t buy a console. Stick with Lego. It’s like being ‘intimidated’ by having to use handlebars on a bike. It’s just another signal that games are aiming more and more for the lowest common denominator of quasi-casual fans that will probably get bored of games within five years anyway.

That said – Heavy Rain’s controls were so unintuitive that even hardcore gamers would struggle with them. It was a little better with PS Move but not much. And it didn’t change the fact that the game itself, though very nice on the surface, made no logical sense and was emotionally manipulative garbage that tried to get a free pass on having an “adult” subject matter in the same way as BioWare tried to play the “artistic integrity” card when people pointed out ME3′s ending was absolute crap. Fahrenheit/Indigo Prophecy was a far superior experience so hopefully there will be less pretentious histrionics in Beyond: Two Souls and more plausibility and substance.