ajcrow's Forum Contributions

He's just some guy, you know?

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Recent Comments & Posts

Just a quickie, i wondered if it's possible to convert jk3 demo files to some kind of movie file (mo...

17th July 2008 09:07

Yay! it works! Thanks a lot. Should have this map finished soon now.:)

17th July 2008 06:07

Sorry, Only just saw this :) I got it all working, but now I have another problem, as stated in my...

12th December 2008 13:12

Ah.... Isn't it nice when things just figure themselves out... After looking at a few maps, I've...

13th December 2008 10:12

hey. I'm having a problem with func _walls. I'm making a map where i need the wall to collapse after...

15th July 2008 08:07

This might sound noobish, but what's an origin brush? I've heard of them and that, but how will I us...

4th February 2009 15:02

Awesome!!! Can't wait! :D

25th February 2009 13:02

Right-o. Thanks Nab, I'll try that then. :cya:

15th February 2009 16:02

Yep, just checked and they were all deleted. I pressed 'L' and selected them all then hit delete so...

15th February 2009 06:02

False alarm. I've deleted every misc_model_breakable but the game's still crashing, same as before....

14th February 2009 15:02

Thanks a lot mate, that helps heaps. I had another map crashing as well, so maybe I'll try taking th...

13th February 2009 17:02

Hah, lol.. Anyway, I've added in all the files and... :( it' still crashing. So, here's the link...

13th February 2009 13:02

First I must say, this is a SP map for my mod, second yes I have an info_player_start, and third, co...

12th February 2009 13:02

I'm having trouble with a map I've made that insists on crashing every time I try to load it. I've t...

11th February 2009 17:02

:eek: I'm post 1009? Gosh, if that doesn't show LA how much everyone wanted a jk4, then nothing will...

8th February 2009 15:02

Just to say, I use a mac. Don't want to start a fight but... I hate pcs... Anyway... I did get 1.4...

6th February 2009 17:02

Thanks a lot for that. :bows: I think I will use the func_door technique now I know that! Just want...

5th February 2009 04:02

Oki doke. Here it is, straight from base jka in scripts/common: //Generated by BehavEd rem ( "Simp...

4th February 2009 13:02

Right'o. I'll get used to it then ;) Oh, and the texture I found was a base JKA one.

13th December 2008 12:12

To make a lift? To jk3 editor, this script is supposed to work on ANY map, that's why it's in the C...

4th February 2009 04:02

Argh!!!!:eek: I've made a lift, using the '"elevator" script in the common folder in base jka, but...

3rd February 2009 17:02

Yes, I checked, and there was nothing... Oh well, I think I have things sorted now. Thanks. :)

29th January 2009 16:01

WOOO! I got it working. The odd thing is that the counter doesn't want to fire fx_runners. Why? :con...

24th January 2009 05:01

2: (may not work...) Add the target_counter's "targetname" to each of the columns as a "target". I'm...

23rd January 2009 18:01

At the moment they're controlled by func_useables and can only be used once. I was tossing up the i...

23rd January 2009 11:01