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Hello everyone... I've been reading about the tweaking, and the performance people are getting here....

14th August 2004 08:08

*Ahem* Update time :nodding: Well I said I'd have some stuff - and one Friday later I have just...

11th April 2009 04:04

-RJB-;4861350Well I'll PM you the link I got since it does have close up views of different areas. I...

12th April 2009 23:04

-RJB-;4861328So how are you for reference for your Atlantis model? I know a artist who did an amazin...

12th April 2009 22:04

-RJB-;4861279I think you have the same problem I do. I've done so many Tau'ri designs that I needed...

12th April 2009 22:04

Intrepid781;4860785Wow dan those are some really nice ships you have there...I really think they sho...

12th April 2009 17:04

bgil;4860544Drag. Maybe I can do something similar with a different classlabel. The colony pod maybe...

12th April 2009 04:04

-RJB-;4860250Also since I'm doing some high polygon models for some ancient related short stories I'...

12th April 2009 00:04

Hmm, most vexing... I'm no sprite coder I'm afraid so not the best person to give advice - but hav...

11th April 2009 23:04

Thanks everyone. Glad it looks like Midway - that was my intention ;) I've been working on Atlanti...

11th April 2009 18:04

Nice. Seems strange to say - but the stock textures look better on these than any of the models they...

11th April 2009 17:04

SciFiFan;4859346There is very limited info on this particular class. There is only the one picture i...

11th April 2009 03:04

It's late here and I can't sleep - so I thought I'd do another update... In regards to the polies,...

14th April 2009 06:04

Did you remember to put the @reference line in? above the wireframes it should say @reference=512...

11th April 2009 03:04

Yep, me too. Get something saying there's a http 500 error...

10th April 2009 19:04

Intrepid781;4858941Yeah Eomega was doing a SG mod but moved to SoaSE which is fine cause I have that...

10th April 2009 17:04

Right then, thought I'd make a new thread with a more appropriately named title (the other one's som...

9th April 2009 23:04

Thanks Achilles, worked a treat :) I never thought of looking through the .odf's... Tain_Enabran...

9th April 2009 23:04

:dropsjaw:<--- My reaction ;) Looks absolutely brilliant. Looks like I'm 'gonna have to install...

9th April 2009 23:04

Now firstly, I'll start by saying that I'm no coder. Sprite files make just about no sense to me - a...

9th April 2009 22:04

086goinfast;4841989Can any other Europeans confirm this? I'm in England and I can access it... N...

20th March 2009 03:03

Dan1025;4839238 The Atlantis I use is the work of a modeller called Aceman from Scifi-Meshes, be war...

17th March 2009 23:03

Well using the patch project it'd be possible to set it so that the ship has a build limit of one by...

14th April 2009 00:04

Major A Payne;4862976Amatuer. Would this be of any use?? It was made at about 10k worth of polys but...

14th April 2009 16:04

Aerilon;4829485:lol: Working on the Tau'ri and Goa'uld first, yet already building Ancient Warships....

9th March 2009 04:03