ambershee's Forum Contributions

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Recent Comments & Posts

Hey all, Does anyone have a clue how the Flooding logic works in Generals WorldBuilder? For example...

21st March 2003 16:03

It's totally doable, it just requires a few new region bones in the map model, and some new referenc...

10th September 2005 21:09

Aren't those both compilers for regular C code, not C++?

19th May 2004 20:05

Greets all :) Justr trying to rustle up some community regards over the possibility of building a T...

19th May 2004 21:05

Hmm, perhaps JA would be better, but why not doable in JO? Has the JO source not been released or so...

20th May 2004 14:05

JO has vehicles, not that we'll be including very many anyway. Plus JA is built directly over the to...

20th May 2004 15:05

You can definitely add another vehicle if you wanted to, it just wouldn't be as easy. The NPC system...

21st May 2004 18:05

But the JA MP source won't contain enough of the SP code to deal with it correctly - wouldn't it be...

21st May 2004 20:05

Hmm, so in which case wait for the Jk3 SP source? I've heard rumours of it. As it happens, I'll be d...

22nd May 2004 13:05

Greets all :) This is a repost of that found in the JkII mod forum, after I had been 'pursuaded' to...

23rd May 2004 18:05

“A full seven hundred years after the war in this system began, we're ready to finish it. Over twent...

23rd July 2005 01:07

Haha, thanks, it's great to be aboard. Although I should state we're not all that new, we've just be...

23rd July 2005 04:07

Quick note; Due to some problems that have recently arisen with our previous domain, the Shee Labs a...

25th July 2005 19:07

A quick link direct to our 'concept bucket'. Please tell me what you think ;) http://forums.revora.n...

5th October 2005 22:10

Team name: 'Shee Labs' Mod Teams Project name: Foot of the Centaur The Hereto and the Hereafter...

27th December 2005 04:12

Hi all, just slipping through all you fanguys out there to try and poll some opinions. Some of you m...

8th January 2006 03:01

I'm afraid you can't do it, without sitting there and redoing the whole mod yourself ;)

8th January 2006 18:01

Shee Labs' current policy is to not start mod development unless a full minimum team can be found. W...

8th January 2006 18:01

Positions filled. Thanks for reading.

20th January 2006 23:01

Evening all - some of you might recognise me as a staffer from Worldbuilder.org and the3rdage.net ;...

12th March 2006 21:03

Hi all, I've been working on a game design concept that I believe would be ideally suited to the up...

18th April 2006 11:04

I recently participated in a bit of 'speed-modding' - churning out as much of a mod as I could worki...

23rd June 2006 17:06

I stopped off at the forums first; I was flicking through threads, but yeah, that was the idea anywa...

23rd June 2006 17:06

Ah yes, I'd heard about Macs having issues with certain executable scripts before - it's just custom...

23rd June 2006 17:06

Besides, an AP2 lascannon ignores a 2+ save anyway. A Greater Daemon can't be given any additional k...

20th March 2004 21:03