ArcticMonkey's Forum Contributions

I want to be like the Admins

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Recent Comments & Posts

I need help... on skinning the thing, this pic here is just an experiment and i dont intend to use i...

8th May 2006 11:05

Update: skin looking a lot better. PLEASE tell me what you think.

9th May 2006 12:05

I think the only way you'd acheive this is by doing an entirely new animations part to the coding &g...

9th May 2006 13:05

oops soweee i meant _humanoid.gla >.< of course i picked this info up on some forum... hmmm......

9th May 2006 13:05

From my refs the barrel only has 5 cooling fins, and I want to stay true to the reference since it w...

20th May 2006 08:05

Its orangy red, and i tried pure red, it looked dumb

21st May 2006 11:05

Thats what you would do yes! Alright, I've learned how im going to make the cooling vents. Now Im st...

22nd April 2006 23:04

All you need is a md3 import plugin. Which, is in there.

6th July 2006 11:07

Alright, i made a new bowcaster model and i went about replacing it normally. I know this model has...

25th June 2006 08:06

I did... weird, i recompiled both of them and took out the lod md3's works perfectly now. Thanks for...

25th June 2006 12:06

Okay, what you do is you recompile the md3. Inyri's Gun Compilation tutorial explains it all. Tis in...

5th July 2006 00:07

You need to reapply the .SKIN file to the md3 using md3view. Which is ALSO in Inyri's tut. Also, you...

6th July 2006 07:07

First you need to create the model. Then worry about compilation. Make the model! =) But remember, l...

6th July 2006 07:07

Jeez. At least he tried to help. The .glm you export in milkshape won't have the proper skeleton and...

6th July 2006 07:07

Uhh... weight? No, but that's only for player models, I get the feeling your talking about a gun, wh...

6th July 2006 10:07

Scale along the X axis (or whatever axis on which the front and back lie) And its skinned in 3rd pe...

6th July 2006 10:07

Okay, sorry Shadow. Is there an import in ms3d for glms? Because maybe you could import the old boba...

6th July 2006 10:07

Hrmm... I thought it was a nice design :)

6th July 2006 10:07

Import files to where? And what files?

6th July 2006 10:07

Ummm, texporter doesnt do anything for actual UVW mapping\unwrapping, it just exports a good image f...

14th July 2006 05:07

I know a blinking light shader, but I dont think you can set it to trigger on saber on and saber off...

23rd June 2006 00:06

:P Don't forget to "export as md3" over again after you've imported the skin to save your changes! :...

14th July 2006 12:07

Yes, the filepaths have to match the one in your base folder. That means, in the pk3 of the model, t...

15th July 2006 04:07

Yay. And might I ask, what head model is it? o.o why are you decapitating some poor soul and putting...

15th July 2006 06:07

Neomarz did an Aurra, its not bad. There's a Boush already. And there's a 4-LOM... and I think almos...

20th July 2006 01:07