blaktek's Forum Contributions

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Recent Comments & Posts

I'm kinda stuck with this one. What I want is to make that weapon upgradable by my one-tech-does-a...

26th September 2008 05:09

Bad_Motha;4605146 But I'm curious. What does the max_item_mass have to do with it? I'm only confused...

30th September 2008 01:09

Damn, we're too late. Somebody has it done and working. GSC Game World - Official Site I'm gonna...

7th October 2008 01:10

The lost thread : http://forums.filefront.com/s-t-l-k-e-r-cs-modding-editing/379319-editing-upgrade...

6th October 2008 06:10

I just hope I will finally be able to activate the dual CPU affinity without my FPS becoming FPM.

2nd October 2008 06:10

Looks like a nice way to get it fast. But you'll still be stuck with a quest item. Unmoddable, and k...

2nd October 2008 06:10

Something new (hope so). You can find the rewards of the boring 'bring me my grampa's gun' type of...

2nd October 2008 06:10

I think I just found a way around my issue with this. Just found the quests rewards files : game...

2nd October 2008 05:10

[trade_generic_buy] ammo_9x18_fmj = 0.15, 0.15 This trader will buy everey full box of 9x18 fmj a...

1st October 2008 13:10

oldgiffer;4605213Not sure if it's just me, but if you upgrade accuracy on the weapons now, their per...

30th September 2008 01:09

1,800 RPM seems nice. You took away the auto centering on weapons, so emptying a full clip in someth...

28th September 2008 19:09

The upgrade files exist, so it's only a problem of telling your tech that he now knows how to uprade...

26th September 2008 05:09

Winmerge is the way to go. WinMerge: Downloads Mod integration will be long and sometimes frustra...

28th September 2008 19:09

gamedata\configs\text\eng\st_items_weapons_upgrades.xml Wordpad works great with those *.xml thing...

28th September 2008 19:09

The crosshair length info is located in the system.ltx file (gamedata\configs). Open it and search...

28th September 2008 07:09

Well, thanks. I came to this because I didn't know how to make a weight mod anymore. :( I opened an...

27th September 2008 17:09

You can make a weight mod by using only one file. \gamedata\configs\creatures\actor.ltx Find the...

27th September 2008 06:09

Then the request needs reformulating. You can sprint while overweight, untill you reach 10% of your...

26th September 2008 06:09

Well, I want to keep the unique nature of the gun, but make it uprgadable. I had it through the "fet...

26th September 2008 06:09

You could make the artifact reduce this value : overweight_walk_k Which seems to be a multiplier...

26th September 2008 05:09

Jarvis is right, it works with these changes. I saw one problem with automatic handguns : the NPCs w...

12th October 2008 19:10