bryanvaz's Forum Contributions

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Hey another Canadian. Torotonian to be exact. no better place on earth. oh yea the name's "bryan" ca...

20th March 2003 15:03

no just the loading screen with the sovreign and the bc logo animated

4th June 2003 23:06

use the BCMP. in the packager section. add the files to the list and package.

13th May 2003 01:05

for that you're going to have to get someone else to package it

13th May 2003 04:05

just add the line Torpedoes.SetMaxTorpedoes(x, y) Torpedoes.SetTorpedoScript(x, "Tactical.Projectile...

15th May 2003 06:05

okay bik is a compressed video format that game makers like to use. If you go to http://www.radgamet...

3rd June 2003 10:06

check with the fire under cloak guys

3rd June 2003 10:06

what fusing process? there is nothing to it. ships close in they meld and thats all. activision took...

3rd June 2003 10:06

my advice is to have 25-75 weapons total. you can change the weapons to whatever you want. and for p...

3rd June 2003 10:06

sure I'll take the job, but i'll have to completely redesign the base, either that or you get the Ma...

3rd June 2003 10:06

my advice for your separation integration is to copy the galaxy thing and rename it, everywhere.

3rd June 2003 11:06

Armod is good for the base of the ship, but for the fine tunning you need to edit it by hand

3rd June 2003 11:06

yea they're supposed to make the task simpler

4th June 2003 23:06

isolating a defient cloak is easy an i can do it so if you want me to I will.

4th June 2003 23:06

go into scripts/ships/hardpoints and e-mail the py file to me of the ship you want to change. if it...

12th May 2003 03:05

okay but i'll be away for 3 weeks so i'll do the sod now. just tell me what you want it to look like...

5th June 2003 00:06

sounds good do you have a pic?

5th June 2003 01:06

all good ideas, i'll look at them and see which one I like. Or i might just make another one. Just o...

5th June 2003 07:06

no problem

6th June 2003 04:06

I've decided to make it like 2 spheres but I still need to know how to animate it like the advanced...

6th June 2003 04:06

yea i'll work from there if some one could tell me what to do

8th June 2003 07:06

sounds good. Only one thing that you need is imagination. but these are going to be really sooped up...

9th June 2003 03:06

no manual just trial and error

9th June 2003 03:06

Q1: Have you even tried playing the game! you use a passive embrio to get a fluidic gate. Then get t...

9th June 2003 03:06

say what the exact problem is

9th June 2003 03:06