CamelNele's Forum Contributions

Norwegian Resistance

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Recent Comments & Posts

Well, flat archive means just, that there is a badly packed .rfa-file ... is there an .rfa inside yo...

24th May 2005 04:05

Well, i did not say, your RAM is broken. :cool: I'm just sorry, because i think it will be diffic...

30th May 2005 05:05

I'm very happy, to see that our mod still lives on, please everyone come, join in and have fun....

9th September 2007 05:09

Very nice work, i'm really excited about that bridge. I hope it works nicely. Great job !

8th September 2007 06:09

@knoffhoff: Yeah, that exactly was my plan. @Lobo: Thanks for the tip. I'll look theirs over and com...

12th December 2006 13:12

Hello,i have a question regarding menu-coding in FH 0.7 for BF42. As you know, we are having a "mini...

10th December 2006 08:12

You copy the Objects/Soldiers/Common/Objects.con from BF to your mod and edit the inside lines how y...

15th November 2005 05:11

How about http://www.serversidemodding.com/ ? ;) By the way, Heinkel, don't you answer e-mails ? P...

10th September 2005 23:09

The distant view is normally done with different LOD's (Level Of Detail). Maybe you can just delete...

20th July 2005 22:07

Jep. Check all the spawned objects and the soldier-classes (in Init.con). Seems to be an intersecti...

10th June 2005 04:06

Whats the name of the model ?

8th June 2005 16:06

What ? Someone called for a coder ? :naughty: Well, do you want the KubelFire-effect all the time...

6th June 2005 17:06

Yes. First lline of Engine1Medium.ssc : [color=sandybrown]#include ../../../Common/Sounds/EngineMa...

2nd June 2005 22:06

Ok, i search Google with "STOP: 0x0000008E" and get this, for instance : http://support.microsoft.co...

29th May 2005 03:05

Hehe, what mod are you mapping for, Heinkel ? I didn't find poster_h.dds anywhere, nor did i find po...

24th May 2005 04:05

I agree with you here, i also have seen these files somewhere, despite the fact, that all of the pos...

29th May 2005 02:05

Yeah, uncheck the "Automatic reboot" and look what it shows on the blue screen then. Then enter the...

27th May 2005 20:05

Well, once, put your eyes on this line : [color=sandybrown]objectTemplate.aiTemplate SatchelAI[/co...

27th May 2005 08:05

@Kingrudolf : Well, i have scanned through a 1.4 GB sized texture-folder, which keeps all the vanill...

27th May 2005 08:05

Well, for the engines ... if you just delete these ^^ entries, then the propellers and landing gears...

27th May 2005 08:05

Yeah, ... just in the last templates which i posted above : ObjectTemplate.addTemplate [color=red]...

25th May 2005 23:05

Hm, sorry ... i was editing my post, but i also had to bath my son inbetween. When i wanted to post...

25th May 2005 03:05

Yes, it should be any active template ... i would just add it to the [color=royalblue]Ju52overhead[/...

25th May 2005 02:05

If you just want to add the engine-sound of the flying Ju52, then just add these lines to the Ju52ov...

24th May 2005 06:05

I just wanted to say "Hello" to all of you. I'm CamelNele and i'm 31 years old. I did recently regis...

24th May 2005 05:05
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