Captain Artenon's Forum Contributions

Soaropod Prod. Founder

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Recent Comments & Posts

5/5

19th September 2004 06:09

Couple things to keep in mind with rigging limitations; Any unit can only have a max of 2 abilities...

25th October 2009 03:10

Here's the attachment. : ) Let me know if I missed any bugs:

31st October 2009 09:10

Almost done; just fixing a couple technical issues (mainly fixing some passability and marker issues...

31st October 2009 08:10

I wanted to avoid making code changes, so I making it in the vanilla EaW map editor. Eventually thou...

29th October 2009 07:10

Made this for fun. I'll upload it once its complete. All that's left is the empire's base and some...

27th October 2009 16:10

Ever tried making an underwater map? I tried making one of the Hrakert Rift once. They're fun; reall...

27th October 2009 09:10

@Filo: That would indeed be awesome. The landing dummy could swoop in at high speed with its claw ar...

26th October 2009 09:10

Canderous would be proud. :cool: Edit: Out of curiosity, what are the animations like?

24th October 2009 06:10

I sense something, a presence I've not felt since... "1 Week Ago".* Nice models/skins here. :cool:...

31st October 2009 18:10

Awesome! Looks great so far; nice mandalorian. :cool: I actually attempted to make the top fin thi...

22nd October 2009 21:10

Here's those last three in .OBJ.

20th October 2009 15:10

Tank based on a Horseshoe Crab. Originally, the thought was that, when deployed, the tail would slid...

20th October 2009 09:10

Master chief is in JK4? Nice! ; )

19th October 2009 04:10

This .zip contains three Mandalorian Craft: The ADP, the Artillery tank*, and the Anti-Infantry Craw...

19th October 2009 01:10

You're welcome. : )

19th October 2009 00:10

So far, so good! : )

19th October 2009 00:10

Made it into a pack. Here's the readme and attachment: Soaropod Productions Presents... Lake Paong...

31st October 2009 17:10

Did you make the render in your sig, Raptor?

31st October 2009 18:10

Thanks! @Keyser_Soze: Pretty much; I tried to make it fit the over all design scheme shared amongst...

17th October 2009 23:10

Ya, the walls were that way mainly out of necessity, since the ingame walls were too short, and were...

4th November 2009 08:11

meh; I'll play the trial (since they would be stupid not to have one), but on principal I won't buy...

9th December 2009 00:12

roman_999;5153819I'd like to add the idea that the game gives you the option to load your revan and...

30th November 2009 08:11

"teh last" is the cursor that shows up when you want to queue destinations, so the unit will move to...

30th November 2009 04:11

Here's my idea. I wrote it a few years ago. *Most Recent Version* Text Crawl Intro cutscene start...

25th November 2009 15:11