CARNUFEX's Forum Contributions

HG&LD 4dmin

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Recent Comments & Posts

A great idea for mapping? Why not include Real Advertising in FPS maps? I really dont know if Marko...

11th August 2003 18:08

First of all make u sure all the setting paths are rigth: if the compiler tells u that something can...

4th April 2004 05:04

Nice Kranky i dont love dark maps but i like this one ... some torches here and there? :p

9th April 2004 17:04

ModsOnline tutorials are the best be sure. Anyway u can serch for more in this Claudec's Lair Tutori...

9th April 2004 17:04

Ok. that looks awesome. U have a lot of work to do.... And afther you caulked all that hiden brushes...

8th April 2004 04:04

People talk about the Sof3 release. If u are planing to start mapping, do it for sof2. The basic pro...

8th April 2004 03:04

Yeah :) really nice. Very accurate architechtures and sober design Only two remaks: check some wa...

7th April 2004 04:04

Do u mean how to build up a new glass texture or simply to how add some glass in ur map?

4th April 2004 21:04

Nice Bollock I just try it. From the roof i have arround 100 fps (Pentium IV 1.7 512 RAM - Nvidia 4...

4th April 2004 06:04

check ur info_player_deathmatch position. If it is merged on the floor or is touching some brush ur...

3rd April 2004 18:04

He he i 'm just trying it. Maybe tomorrow is the rigth day CYA :D

12th April 2004 04:04

a map's panoramic view screenshot is needed :uhoh:

1st April 2004 17:04

:agreed lisent kranky's remaks: ur compile process is still stopped by some problem. A suggestion:...

1st April 2004 17:04

Punchpralinen =TNNN=what is caulk..? :P:thumbsdown: :crash:

31st March 2004 05:03

trinity999isnt there anyway of moving the world spawn thingy sure (not to moving, but making it tal...

31st March 2004 05:03

the skybox is the box surrounding ur map: the internal space is the worldapam. U need some tutorial...

30th March 2004 15:03

trinity999well yes my buildings do go over the world spawn point is that a problem What? Are u spe...

30th March 2004 02:03

Ok. That mean ur map is Evil brushes free. (sometimes complex shaped brushes becomes infinitelly tal...

29th March 2004 17:03

Probably ur graphic card do not support the computational charge requiered by the editor. Check it f...

29th March 2004 05:03

MFUKty the only thing is when i add a really bright light it lights the whole map up and i dnt reall...

29th March 2004 04:03

U need: 1) a good editor: http://www.qeradiant.com/ 2) a bit of talent and 3) a lot of patient :co...

28th March 2004 19:03

If u are using the "show all textures" option, Radiant 'll crash, be sure, at least u have about 2GB...

23rd April 2004 15:04

Hummm Follow the King Volvano's sugestion. U must to use an effect. From Col2 or maybe the waterfall...

28th April 2004 03:04

There is something wrong in ur settings. Check this

24th April 2004 16:04

Try this prefab. It is a rope ladder, but if it works u can change the texture ;)

22nd April 2004 04:04