Comrade H's Forum Contributions

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Recent Comments & Posts

Hello, I Have several questions, most of which directly relate to creating custom sides.This is pr...

9th January 2007 14:01

My next project which I am working on is adding new characters to existing missions by remunging ele...

10th January 2007 14:01

I wouldnt do it myself but here is a simple thing you could do. take the default munged map add a fe...

11th January 2007 11:01

Oribital strike has been sucessfully done by the grand moff tarkin hero on the mod map "Correllian S...

11th January 2007 11:01

did you edit those files? probably forgot to add a curly bracket in some where--->{} so it confus...

11th January 2007 11:01

prevented the crashing changing the value in ifs_pc_spawnselect. Units still are not selectable nor...

10th January 2007 18:01

think i've almost got this one figured out too. Seems like the max class slots are defined in a clas...

10th January 2007 17:01

More notes: Seems the max amount of selectable characters perside you can achieve with this method...

10th January 2007 16:01

some notes- If I AddUnitClass(REP, "all_inf_rifleman", 1 , 2) AddUnitClass(REP, "all_inf_rifle...

10th January 2007 15:01

Pretext: The following is a tutorial for noobs by noobs, yes I myself am one. I wrote this , this ev...

10th January 2007 14:01

I have a mod which i forget which it is since i need to reinstall, but you are trying to capture a...

9th January 2007 15:01

Voila the boy figures out the solution himself. For those of you that wish to add new characters to...

10th January 2007 13:01

what you do is aim at them so they are in your cross hairs then you press the button. The amount you...

9th January 2007 22:01

Hmm.. Didn't add it to the repshell.req that might be the problem? not sure how i'd include that in...

9th January 2007 20:01

so in the setup teams script file undercommon under my XXX data folder I added "medic", "fieldops",...

9th January 2007 19:01

okay found myself in the setup teams script file. Looks like this is where they define the types, bu...

9th January 2007 18:01

think I've found part of my answer. Been rereading through some of the visual munge instruction and...

9th January 2007 17:01

pretty sure the mod was correllian shores on second thought

9th January 2007 15:01

his pack seems pretty great but really buggy? lots of stuff crashes alot . I wish there was a read m...

11th January 2007 11:01