Darkshimmer's Forum Contributions

Hardpointer/MPMP Creator

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Recent Comments & Posts

the flashing lights option in mpe was removed for use in bc, before it was released, if you add it i...

21st August 2003 22:08

woohoo, someone took an interest, thanks

22nd August 2003 04:08

instead of just having the 8 aft torps in group 12345, simply put them in the same groups as you wou...

22nd August 2003 04:08

i guess its all about preference, considering most warpcores are set the centerpoint of the hull (so...

21st August 2003 23:08

USS_PabloI was wondering about the power requirements... i'm trying to make a disruptor system that...

21st August 2003 23:08

one thing to correct the above Max. Damage Distance: The maximum range at which your weapon does m...

21st August 2003 23:08

also check the radius of the hull. it should span the entire size of the ship.

21st August 2003 22:08

you have to go to the property> show template list. there you can add your new hardpoints on the...

21st August 2003 22:08

yea thats the easiest way to do it. if not you would have to edit then run the game exit and edit ag...

21st August 2003 22:08

you either have 1 of 2 problems you either have a bottom shield but can't see it in the ship icon (...

21st August 2003 22:08

unfortunately there is no way from switching a primary system to a secondary system... so all you sc...

21st August 2003 22:08

there is a way when you create the model that you can cycle a set of textures to allow them to blink...

22nd August 2003 04:08

you have to make sure the files are tga. in the tga file you have to create an alpha channel and whi...

22nd August 2003 20:08

only thing i can tell you is to make an update to the ai script, but thats not my line of expertise

29th August 2003 11:08

nx01rulesive tried the 3ds file import already, sometimes it doesnt work, and milkshape has a spit....

9th September 2003 13:09

you know i wonder if the mvam script could be adapted to this

2nd September 2003 23:09

this is a simple problem the bcmp is having problems reading the ' marks in the ship.py file, the...

2nd September 2003 22:09

doing angles in MPE is a piece of cake. It just takes a bit of practice, but once you understand how...

30th August 2003 00:08

wow 1 reply, thats not right but thanks for replying

29th August 2003 11:08

ok for all of those experienced hardpointers out there, this is aimed at you, becuase i'm really won...

28th August 2003 12:08

you can use the mpe, but don't use its global templates

22nd August 2003 20:08

you need to download the SDk1.1 and in there under tools you will see modelpropertyeditor.exe

28th August 2003 11:08

you can also do it another way. When i redo them for the miranda i'll put up a readme on how.

28th August 2003 11:08

ok let me see if i get this your trying to create a warpcore script that will eject the warp core a...

24th August 2003 09:08

you need to get the sdk1.1 in there you will find the scripts and some of the tools needed to mod B...

24th August 2003 09:08