Darth_Gringo's Forum Contributions

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Recent Comments & Posts

Hello, I first want to say yes I am a newbie to mapping, well a kind of newbie; this is the first ma...

22nd March 2003 18:03

I am trying to make a elevatot that stops on 3 floors, I am tring to use func train but it isn't wor...

21st May 2003 23:05

OK that defeintely didn't work, or at least I don't get it. I think it is more to the point that I d...

28th May 2003 16:05

first off this is for a map and not a skin. Second of yes I know where the ShaderEditor is, but I us...

26th May 2003 23:05

Ok if you build a room a box with a spawn point and no light source other then one of these 2. Which...

26th May 2003 21:05

When I add these to a shader in the map how do they give of light do they just light up the actual t...

26th May 2003 20:05

Thanks Yeah I code the old fashioned way I do it in notepad. So shaderedit is a whole new thing I wo...

24th May 2003 21:05

Ok I have a shader that I want to make the edges transparent, the edges are black, and the rest of t...

24th May 2003 19:05

Thanks I will try that and let you know.

22nd May 2003 19:05

I haave already read the tutorial and can use func_train and func_platform. (tFighterPilot) But than...

22nd May 2003 17:05

I noticed gargoyle map object models in alot of maps but they aren't in the pk3's. So they have to b...

15th May 2003 22:05

Ok first of you can use any 3d modeling program to create your model, make sure it is broken up prop...

29th May 2003 07:05

Yeah It can happen if you use Xp as well :smokin: Gringo:smokin:

15th May 2003 22:05

I answered this one before when I had the problem You have to many func_entities in your map. to ma...

15th May 2003 17:05

there can be a few things that cause this, but the most obvious one is a detail brush on a wall touc...

22nd April 2003 05:04

Yeah I have tried everything and I have asked everyone to no avail, no one answered so either no one...

22nd April 2003 05:04

the compile is failing. the .bak is created when you open a saved file. so there is probably a leak...

22nd April 2003 05:04

http://www.claudec.com/the_tutorial_Index/q3a/tutorials.shtml#qw3_doorwayprefab Go here it is prett...

20th April 2003 23:04

the chainsaw should be done differnetly, I would change the stun baton or something else. The chains...

20th April 2003 22:04

well considering JK2radiant is a scaled down version of GTKradiant, I prefer GTK. Ummm there are jus...

20th April 2003 22:04

another thing I can say for certain is that it isn't a problem with an imported model, because I rem...

15th April 2003 01:04

Ok this is one I can answer. In the tools menu in milkshape under Quake III Arena, there is an opti...

29th May 2003 07:05

Ok I noticed it to I assumed it was a problem with the models exporting to glm, I think when they ma...

29th May 2003 07:05

Yeah I learned a lesson I started out making all the rooms as seperate maps and then added them to t...

14th April 2003 18:04

MAX_ORIGINAL_EDGES what the heck does this error message mean in the debugger, for gtkradiant? Gri...

19th June 2003 02:06