Hello, I first want to say yes I am a newbie to mapping, well a kind of newbie; this is the first ma...
22nd March 2003 18:03
I am trying to make a elevatot that stops on 3 floors, I am tring to use func train but it isn't wor...
21st May 2003 23:05
OK that defeintely didn't work, or at least I don't get it. I think it is more to the point that I d...
28th May 2003 16:05
first off this is for a map and not a skin. Second of yes I know where the ShaderEditor is, but I us...
26th May 2003 23:05
Ok if you build a room a box with a spawn point and no light source other then one of these 2. Which...
26th May 2003 21:05
When I add these to a shader in the map how do they give of light do they just light up the actual t...
26th May 2003 20:05
Thanks Yeah I code the old fashioned way I do it in notepad. So shaderedit is a whole new thing I wo...
24th May 2003 21:05
Ok I have a shader that I want to make the edges transparent, the edges are black, and the rest of t...
24th May 2003 19:05
Thanks I will try that and let you know.
22nd May 2003 19:05
I haave already read the tutorial and can use func_train and func_platform. (tFighterPilot) But than...
22nd May 2003 17:05
I noticed gargoyle map object models in alot of maps but they aren't in the pk3's. So they have to b...
15th May 2003 22:05
Ok first of you can use any 3d modeling program to create your model, make sure it is broken up prop...
29th May 2003 07:05
Yeah It can happen if you use Xp as well :smokin: Gringo:smokin:
15th May 2003 22:05
I answered this one before when I had the problem You have to many func_entities in your map. to ma...
15th May 2003 17:05
there can be a few things that cause this, but the most obvious one is a detail brush on a wall touc...
22nd April 2003 05:04
Yeah I have tried everything and I have asked everyone to no avail, no one answered so either no one...
22nd April 2003 05:04
the compile is failing. the .bak is created when you open a saved file. so there is probably a leak...
22nd April 2003 05:04
http://www.claudec.com/the_tutorial_Index/q3a/tutorials.shtml#qw3_doorwayprefab Go here it is prett...
20th April 2003 23:04
the chainsaw should be done differnetly, I would change the stun baton or something else. The chains...
20th April 2003 22:04
well considering JK2radiant is a scaled down version of GTKradiant, I prefer GTK. Ummm there are jus...
20th April 2003 22:04
another thing I can say for certain is that it isn't a problem with an imported model, because I rem...
15th April 2003 01:04
Ok this is one I can answer. In the tools menu in milkshape under Quake III Arena, there is an opti...
29th May 2003 07:05
Ok I noticed it to I assumed it was a problem with the models exporting to glm, I think when they ma...
29th May 2003 07:05
Yeah I learned a lesson I started out making all the rooms as seperate maps and then added them to t...
14th April 2003 18:04
MAX_ORIGINAL_EDGES what the heck does this error message mean in the debugger, for gtkradiant? Gri...
19th June 2003 02:06