Darth Shiftee's Forum Contributions

Motivated lunatic

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Recent Comments & Posts

You just apply a different smoothing group to faces/edges you want to keep sharp. So you'd select an...

22nd March 2012 04:03

Jose Carlos;5617874Shiftee got everything, except you need to move the hilt down on the Z. The world...

5th March 2012 02:03

For 3D max 4 to 7 (i dunno if later versions work): Get a .glm importer Import in max Move saber (an...

5th March 2012 00:03

Reskin the horse found in neo dark ages mod?

29th February 2012 14:02

Good start on those textures. I think you should try to move the eyes a bit apart from each other (t...

8th October 2011 10:10

Well for starters it's missing the "model_default.skn" which assigns textures to parts of the model....

1st October 2011 20:10

Devoted:some areas are tris, others quads, it depends on how i optimized it, i'm not worried about t...

26th March 2011 23:03

Small update, started the UV's and done the helmet / neck texture, i forgot to add that small blood...

11th April 2011 09:04

It's alive! Spoiler: Show Spoiler: Show

7th May 2011 01:05

DarthD.U.C.K.;5500051my humble opinion about the model: it has too many polygons, you wont be able t...

3rd May 2011 04:05

As stated above, this will be relased when done, so no need to ask for a release date ;). Sorry for...

30th April 2011 01:04

Oh ok that makes sense, i'll check how it looks in the game and make changes where needed. Thanks.

20th April 2011 00:04

I dunno if you've tried this, but in the crosswalk export dialog, check under animation filtering, c...

20th April 2011 00:04

Illidan Kazama: Texture wise it's pretty close, but i'll need to add the cybernetic arm and find whi...

18th April 2011 09:04

Thanks :) weekly update Spoiler: Show

18th April 2011 03:04

It'll be fine with a reflected enviro on it. Moar progress

14th April 2011 07:04

I didn't imply anything! XD That's kind of odd, Does it work if you select verts and use the scal...

14th April 2011 07:04

AshuraDX;5491567EDIT2: how do I alter only selected parts of the cage using the pussh settings ? Go...

14th April 2011 03:04

Yes, i'll keep going with the rest of the textures too :P

11th April 2011 09:04

If it's the same problem as saber hilts...try this: -Load your model into md3view -create a .skin f...

8th April 2011 05:04

Yeah it's easy to get back some of that green. By the way, anyone wants to chip in and create a bot...

8th May 2011 05:05

Try mesh2rdm, a custom tool by Rich Whitehouse, he was a programmer on the Jedi games. It should out...

7th April 2011 23:04

Not quite sure how to tackle the flesh over robotics, alpha or geometry? I hate sash's! lol, is the...

5th April 2011 11:04

Alright here's the almost final, unwrapping is up next...my head hurts just thinking about it.

5th April 2011 08:04

I'm willing to contribute, this would be a great way to work on my skills for normal mapping and hav...

3rd April 2011 00:04