It's because it is a far better client (no need for annoying firewall checking and also all the rand...
2nd October 2010 20:10
Holy crud, 4096 resolution? That's just going to slow down stuff incredibly... LODs are definitely n...
28th October 2011 11:10
The closest you can get in stock Armada II is using the shieldGeometryName ODF command. If you are...
21st November 2011 10:11
Ah, I see MaP posted here too and didn't mark it solved :lulz: For anybody here who is curious, the...
17th November 2011 06:11
Hi there :) Armada2files for practical purposes isn't a real hub of AII activity for some time now -...
3rd November 2011 22:11
If you have a method, please do share it :) . As far as I know the craft AI is unfortunately quite i...
1st November 2011 07:11
Of course, by doing that, you restrict the number of downloads you could get quite a bit (as I'm sur...
1st November 2011 05:11
Well, would love to know that I am wrong, but I haven't yet seen a mod that has found a way around i...
1st November 2011 05:11
Unfortunately that doesn't work too well either, as craft have issues using non special weapons that...
1st November 2011 02:11
Gotcha :) Unfortunately from what I've noticed, even going above 1024 x 1024 will result in signif...
28th October 2011 23:10
Hehe, very nice :D Congratz on the project update!
18th September 2011 09:09
Those only work for Artillery ordnances unless you are using FO.
26th November 2011 01:11
Hi folks, just wanted to post the news here for all interested that the Armada I Patch Project has...
18th September 2011 05:09
The Modification Module system (a mod manager) in Fleet Ops is quite modding friendly if you want to...
13th June 2011 20:06
I have not tested it; but as it is a craft, it should be able to use specials (Craft owns MineArray...
9th May 2011 05:05
I can easily zip up and attach the rest of the sprite stuff if that would help (will do so now in fa...
23rd April 2011 09:04
Some modders who know FO's system have expressed interest, however it may take them a few days to ge...
23rd April 2011 05:04
You'd probably have the most luck if you posted directly on the Fleet Ops forums - I can make a post...
15th April 2011 01:04
Looks great :) . I'll try to advertise it where I can :nodding:
14th April 2011 18:04
Sorry, I made a mistake before: specialValue does not have an effect on the holding beam. Furthermo...
5th April 2011 23:04
That's after all one of the major reasons why FO has been worked on in this direction for so long -...
24th November 2011 05:11
To my knowledge the most likely causes of such a crash is that one of the {faction}.odf files is mis...
29th December 2011 12:12
I believe it's not possible in Stock as the engine disable is hard coded (so can't use borgbore) and...
4th April 2011 07:04
Stock Armada II calculates attackPower via shield hitpoints only, so if your units have no shield hi...
21st March 2012 08:03
That's not possible in stock Armada II I'm afraid. CloakDetect works as soon as technology requireme...
27th August 2012 02:08