Dominus_Noctis's Forum Contributions

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Recent Comments & Posts

It's because it is a far better client (no need for annoying firewall checking and also all the rand...

2nd October 2010 21:10

Holy crud, 4096 resolution? That's just going to slow down stuff incredibly... LODs are definitely n...

28th October 2011 12:10

The closest you can get in stock Armada II is using the shieldGeometryName ODF command. If you are...

21st November 2011 10:11

Ah, I see MaP posted here too and didn't mark it solved :lulz: For anybody here who is curious, the...

17th November 2011 06:11

Hi there :) Armada2files for practical purposes isn't a real hub of AII activity for some time now -...

3rd November 2011 22:11

If you have a method, please do share it :) . As far as I know the craft AI is unfortunately quite i...

1st November 2011 07:11

Of course, by doing that, you restrict the number of downloads you could get quite a bit (as I'm sur...

1st November 2011 05:11

Well, would love to know that I am wrong, but I haven't yet seen a mod that has found a way around i...

1st November 2011 05:11

Unfortunately that doesn't work too well either, as craft have issues using non special weapons that...

1st November 2011 02:11

Gotcha :) Unfortunately from what I've noticed, even going above 1024 x 1024 will result in signif...

29th October 2011 00:10

Hehe, very nice :D Congratz on the project update!

18th September 2011 10:09

Those only work for Artillery ordnances unless you are using FO.

26th November 2011 01:11

Hi folks, just wanted to post the news here for all interested that the Armada I Patch Project has...

18th September 2011 06:09

The Modification Module system (a mod manager) in Fleet Ops is quite modding friendly if you want to...

13th June 2011 21:06

I have not tested it; but as it is a craft, it should be able to use specials (Craft owns MineArray...

9th May 2011 06:05

I can easily zip up and attach the rest of the sprite stuff if that would help (will do so now in fa...

23rd April 2011 10:04

Some modders who know FO's system have expressed interest, however it may take them a few days to ge...

23rd April 2011 06:04

You'd probably have the most luck if you posted directly on the Fleet Ops forums - I can make a post...

15th April 2011 02:04

Looks great :) . I'll try to advertise it where I can :nodding:

14th April 2011 19:04

Sorry, I made a mistake before: specialValue does not have an effect on the holding beam. Furthermo...

6th April 2011 00:04

That's after all one of the major reasons why FO has been worked on in this direction for so long -...

24th November 2011 05:11

To my knowledge the most likely causes of such a crash is that one of the {faction}.odf files is mis...

29th December 2011 12:12

I believe it's not possible in Stock as the engine disable is hard coded (so can't use borgbore) and...

4th April 2011 08:04

Stock Armada II calculates attackPower via shield hitpoints only, so if your units have no shield hi...

21st March 2012 08:03

That's not possible in stock Armada II I'm afraid. CloakDetect works as soon as technology requireme...

27th August 2012 03:08