FleshKnight_666's Forum Contributions

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Recent Comments & Posts

hi, Not been modding long, but sofar i've managed to change a few things, at the present moment in...

13th April 2006 19:04

get the proper thing ;) but i find the Rebels are a pain, unless u take Extremly large forces to 'li...

13th April 2006 19:04

SPMA-T smear their remains across the battle feild, just use some sort of spotting unit, normally i...

13th April 2006 19:04

http://www.starwars.com/databank/vehicle/tiemauler/index.html The Expanded universe Maulers are gr...

13th April 2006 20:04

thanks for the post, i have contacted the creater of the Imperoved Venetor mod, and he/she is willin...

14th April 2006 22:04

that mod uses the 'Tie Advanced' model as a place holder, there is no model for the Intercepter, not...

18th April 2006 04:04

hi people, countless times i've tried changing the Shader n Water Effect from min to max, but its bl...

3rd May 2006 05:05

make sure its this folder in this place no where else: C:\Program Files\LucasArts\Star Wars Empire a...

6th May 2006 23:05

im not sure on this, how do you know their are not countless units of tanks/walkers/TIE's/Wings in t...

14th May 2006 20:05

it needs a new .alo like S.T.A.L.K.E.R said i show you...... Mon Cal Cruiser model is: RV_MONCALCRUI...

15th May 2006 22:05

Vaders_legion ventnor make it have 2 turbo lazer batteries in the front with a power of 35, 2 proto...

15th May 2006 22:05

all capships and the SSD's will be highly venerable to bombers. Pros: The New Units, and Planets Con...

21st May 2006 21:05

that looks like the work of the LoW (Legacy Of War) team, tis a truely lovely thing to behold :) tha...

21st May 2006 22:05

Take Note. some nebulon-b frigates where changed into Medical frigates by removing the Hangerbay, Mo...

21st May 2006 22:05