Forgotten_Reality's Forum Contributions

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Hello girls & boys. I am currently working on a small sub mod for FH 2.15. It's main aim is to...

12th December 2008 04:12

Close combat is being abused in most cases anyway at the moment. Sometimes I think it would be bet...

9th January 2009 16:01

Indeed! These sounds are REALLY great. Imagine FH2 with this - must be wonderful! However, I see...

21st February 2009 17:02

I like the 'realistic feel' provided by the need to land & taxi to rearm & repair... BUT (...

19th February 2009 03:02

If you follow these instructions: FH2 mapping tutorials - Installing and setting up the bf2editor...

12th February 2009 19:02

Amen.

11th February 2009 17:02

Neither do I, but I have been flamed more than once for proposing one of it's features.

9th February 2009 19:02

Agreed with Von Mudra (and spitfire05)....the supression effect was amazing indeed.... The MGs had...

9th February 2009 05:02

Well... Different game modes DO actually run regularily AND are accepted by players for that one Mod...

9th February 2009 05:02

Range was about 60-70 m if I remember correctly.

1st February 2009 21:02

Just have a look at the code and you will see that the kit exists. You could even get it's location...

30th January 2009 19:01

I don't mind if they use the FH1 or FH2 set of voices, as long as they bring 'Thanks' and 'Sorry' ba...

17th January 2009 17:01

Nice one. I'd prefer a version of the Opel Blitz with Flakvierling, however. This sort of mobile A...

16th January 2009 23:01

The python script that shoud sometimes disable heavily damaged tanks is still part of FH 2.15. But I...

7th January 2009 20:01

Hm... You mean I set FH2 as parent mod instead of BF2? Would be great if that worked. EDIT: that w...

12th December 2008 04:12

Yes, I have noticed that too with great delight.

24th December 2008 17:12

@Arnoldio: They just tried a workaround in PR that was exploitable too. @Natty Wallo: Nice talk o...

22nd December 2008 03:12

Yeah, I know these very useful settings. Unfortunatly there is no setting like 'fire-delay-after-pro...

19th December 2008 06:12

Yes, but that will probably keep you from playing FH2 online too. I can't check now because I'm no...

19th December 2008 04:12

I fear you would have to mod the files that control the hud's look themselves, not the immersive-hud...

19th December 2008 04:12

I have tried Sidi and it works flawless for me. You should definitly download it and give it a try...

19th December 2008 04:12

I don't want to make the MG34 cumbersome - I want to get rid of dolphin divers. Prob is, they are mo...

19th December 2008 03:12

Oh well... I've tried something similar: A rediculous high deviation when / after moving. But that...

19th December 2008 01:12

Good idea Ts4EVER! How would I do that? I've messed around with the files for days now... How could...

19th December 2008 01:12

I really like the gamplay of FH2's current version 2.15, with one exception: dolphin diving mg34 sol...

18th December 2008 22:12
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