General Un-Co's Forum Contributions

Slightly cooler than a n00b

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Recent Comments & Posts

I think you will find that a BF2 map is far larger than a 1942 map, alos the map editor allows you t...

30th November 2005 00:11

Also deploying from a truck would stop smacktards from deploying it on enemy aircraft carriers, but...

2nd December 2005 00:12

Thats why all deployable objects should be destructable. If some smacktard blocks the stairs with it...

14th December 2005 03:12

I personally think this is one of those things that needs to be tested in game, no matter how much w...

11th January 2006 00:01

I personally have never had a problem with the commo rose, I did however hate the way 1942 made me m...

17th June 2006 00:06

1. First Strike (Star wars) 2. BF40k (Warhammer 40k) 3. FH2 (I think you already know what this is)

18th January 2006 01:01

Yeah, bagging heydude makes up about 90% of the threads over at the SW: First Strike MOD forums, he...

29th January 2006 00:01

Seperating limbs is from the player model is not possible. Hower getting shot and having a geneic li...

7th May 2006 07:05

Back in the days of the EA Battlefield:Vietnam WW2 mod, I made a pearl harbour map, but never releas...

7th May 2006 08:05

I believe the exhuasts on bf2 vehicles already have the heat haze effect, Its called something like:...

9th May 2006 11:05

128 mode is possible, there is an option in the editor to make 128 player maps. It just needs to be...

14th May 2006 00:05

Being a Dev on the First Strike mod team, I can tell you the FH guys are doing a phenominal job. At...

30th May 2006 07:05

TY2D2;3872489PR got explicit permission from Dice to use SF codes and stuff. I am pretty sure of it....

22nd August 2007 00:08
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