greysoup's Forum Contributions

koff

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Recent Comments & Posts

I'm working on an all.spawn file which removes (no replacements) all monster spawns and respawns fro...

28th August 2008 03:08

Not sure what ya mean there, but some people prefer to violate the feelings of stalkers more by gett...

28th August 2008 03:08

I made this because I think mutants ruin what might otherwise be a good gun RPG... I'm probably craz...

28th August 2008 03:08

Crysis doesn't suck! ...okay, well it does.:lol: At least now that I've done it, we know it can be...

28th August 2008 04:08

mr spock;4538236hallajuhja i can play ol without crappin myself. before i posted this i tested it an...

29th August 2008 02:08

That's strange; but if you're using win xp or vista you could try opening it with windows explorer....

29th August 2008 04:08

NatVac;4541516[COLOR=Sienna]greysoup:[/COLOR] the simMaxCount array in se_respawn.script is not used...

29th August 2008 23:08

Sgt Doom;4542759They'd have a great time in "alternative" medicine, taking the place of leeches :D H...

30th August 2008 00:08

Woo-hoo! Breakthrough! I don't know if you guys knew this already, but this might help anyone who w...

30th August 2008 01:08

Can anyone tell me which script controls the behaviour of coop NPCs when you hire them? I'd like to...

31st August 2008 06:08

Well, I'm glad someone found a use for this mod. For the rest of you though; I'm considering spendin...

1st September 2008 03:09

Hey I have a question about the NPC looting system... I know the NPCs will use better weapons / sui...

1st September 2008 22:09

I've been looking at the actor_need_help.script, trying to mod it so that if your coop NPC is curren...

2nd September 2008 01:09

Hi all, I've been looking through the OL actor_need_help.script file in an effort to squash some 'a...

6th September 2008 08:09

I'm trying to modify the script so that it checks whether the NPC in question is in a firefight, and...

6th September 2008 23:09