hellewellth's Forum Contributions

USS Olympia NX-37317

Please wait...

Recent Comments & Posts

Is there a way to let a ship use transporters with out lowering its shields

10th December 2004 12:12

OK, here is the readme file for the newer versions of MPMP v2.1.084 & MPMP v2.1.0841, http://...

1st July 2005 22:07

eclipse74569Ok, First off, here's what I've done Installed MPMP2.0 and it's fix... inst...

16th May 2005 22:05

try this with a new install of bridge commander wth the patch and the Foundation 1.Install mpm...

17th May 2005 04:05

That happens to me when ATP3 is only parcially installed, it is missing the ablative armor part. I...

29th June 2005 08:06

It has been a long while since i had to deal with that problum so i do not rember how i got the prob...

29th June 2005 11:06

It won't let me edit my last post!!!!! is this file "QuickBattleAddon.py" at "scripts\Custom\Adva...

29th June 2005 13:06

what version of MPMP are you using? "MPMPV2.EXE" or "mpmpv21084beta.exe" I use "mpmpv21084...

1st July 2005 00:07

future2212i use "mpmpv20fp1c.exe" and "mpmpv20fp1_fix1c.exe" OK! Ill use and see what it...

1st July 2005 01:07

ok, Using "mpmpv20fp1c.exe" and "mpmpv20fp1_fix1c.exe" I: I used a clean install of BC with the 1...

1st July 2005 11:07

sorry for triple posting. Its the version of QBR that I have when my ships Ablative armor is depl...

1st July 2005 11:07

Galaxy Class Saucer Seperation http://bridgecommander.filefront.com/file/MultiVector_Assult_ModeSe...

2nd July 2005 05:07

What is that the B5 mod?

28th April 2005 02:04

i am working on a new mod for star trek armada 2. it will change the building tree. i am working on...

23rd August 2006 02:08

My armada 2 game is missing the outer ring texture for the Pulse turret. (Fturret). I made 2 build...

25th August 2006 03:08

they are un-compressed TGA's Edit: It is fixed thanks Edit: 9/2/2006 things have been going good...

3rd September 2006 01:09

Starting Next week I will start fall potato harvest so i will be very busy so work on the mod will b...

20th September 2006 09:09

Thanks!

28th April 2005 02:04

my idea ant to have more orbitle mining ficilitys oround planits but to have orbidel defence platfor...

28th April 2005 01:04

what I'm looking for is a way to us my transporters on my ships and not have to lower there shields....

11th December 2004 02:12

The Idea is to remove all of species 8472. the Bioship will remain to keep the Cardassian special we...

11th December 2004 05:12

yes 8472 rulls, but in armada 2 they are week, as far as we know 8472 only has the bioship. very lit...

11th December 2004 05:12

the resin they are not alowed 999 ofivcers is most of ther ship only use 1 oficer very few use more....

11th December 2004 07:12

I have allready done that. It took me quite some time I also made it compatible with "NanoFX 2.0 BET...

16th December 2004 21:12

I have got the techAssimilationBeam, and shipAssimilationBeam working, It took lots of time, I went...

16th December 2004 21:12
  • 1
  • 2