[HOD]PK's Forum Contributions

The Right Hand of HOD

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Recent Comments & Posts

I'm going to work on level one 'The Informant' if you don't mind. I just can't do cutscenes, checkpo...

10th May 2004 00:05

Cool. The more help we can get, the better this mod will turn out. :)

9th October 2004 22:10

*raises hand* Um, Moberemk... you better keep the last level similar if not the same to the one I...

13th October 2004 22:10

GothiXAgain, moberemk? You're only making an idiot out of yourself this way, honestly. How else are...

13th October 2004 03:10

It'd make life a lot easier if you could make a brush into more than one entity... :(

12th October 2004 07:10

That's not moving... it's just scripted to appear after the trigger is pressed. I despize scripting,...

12th October 2004 06:10

Edit your thread so it doesn't have such a sucky boring name. Something like, -ASI: Help us with t...

12th October 2004 06:10

Oh, that's because Photobucket resizes the image to be smaller... The original is as big as my scree...

11th October 2004 20:10

Now for... PROMOTIONAL PIMPAGE!! I just whipped this together, and I'm open to any suggestions....

11th October 2004 11:10

Oh yeah... :) Anyway, I thought of a few really good ideas for some enemy-type-things that we cou...

11th October 2004 05:10

:lol: :lol: :lol: Wait, you're not serious are you Moberemk? Oh, yup... you are. Well, we've tr...

11th October 2004 04:10

I've seen dual wielding guns done in mods before, but how? And can it also be modded for single play...

9th October 2004 22:10

It's actually my first skin! :lol: I'm more of a mapper than a skinner.

9th October 2004 11:10

Ya, there's normally 3 different channels in a digital picture: Red, Green, and Blue (I think). (Cha...

10th May 2004 04:05

I was working on a Master Chief skin... I barely started it, but I haven't touched it in a while. I...

9th October 2004 07:10

Yes, we are BAAAACK! WOOO! But we need your support! If we don't get more help, this mod will die ou...

9th October 2004 06:10

lol, yeah. Ignore that last post by me. If a moderator happens to come around, delete it.

28th July 2004 05:07

New project underway: ASI Multiplayer! (and I'm the leader of it.:)) Anyway, I think we've got map...

27th July 2004 08:07

Thanks, I'll try updating it. :)

27th July 2004 06:07

I get the same problem except for MP. Same system specs too.

26th July 2004 13:07

I have the same problem. The dynamic glow option won't 'stay' on. It seems to be locked on 'off'. An...

26th July 2004 13:07

Note: I took all those screens in noclip... obviously. Oh, and I'll take suggestions if anybody has...

30th May 2004 08:05

I got it! Okay, here's the link, because it won't come out right in these forums: http://planetqua...

10th May 2004 09:05

oops... typo! LOL! I've got 7.0. :o I'm looking for the code right now.

10th May 2004 09:05

I tore apart the shaderlab_1337 example map to figure out how alphamod worked. I went to render, loa...

16th January 2005 07:01