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Recent Comments & Posts

Whoa, danke! I didn't actually expect anyone to respond. Could you do one more thing, please? I read...

29th January 2003 03:01

I know for sure not to compress, that caused some texture artifacting in mine. I haven't done any so...

28th January 2003 05:01

I'm making my mod historically accurate, and the Zero had 4 machine guns: two on the wings and two o...

28th January 2003 05:01

No, the speed of the animation is probably how fast you could shoot off a couple of Colt rounds. If...

28th January 2003 04:01

Soldier 9's next version of his mod is gonna have the M1 Carbine. I'd just wait until it comes out a...

28th January 2003 03:01

It fixes that too, No4 has 10 and US has M1 Garand. BTW, how much was the BAR used by the US? Could...

28th January 2003 03:01

It would be nice to have, along with maybe mustard or chlorine gas shells from artillery or planes.:...

28th January 2003 03:01

The Canadians say a Yank is like a quickie, except you do it with your hand.

1st February 2003 05:02

Speaking of Pacific maps, they need A LOT more trees and weeds. I know it would really tax PCs, but...

28th January 2003 03:01

I'm finishing up my own realism mod. It's my first one for 1942, but it covers basically every aspec...

27th January 2003 03:01

Just the models and skins, though? You don't have any objects.con, geometries, ai, sounds, etc?

27th January 2003 03:01

No, it's semi-auto. But after the 8rds are gone and I reload a new clip, the actual reload animation...

27th January 2003 03:01

The engineer's gun is fine. He needs a long-range weapon with high stopping power so he can clear ou...

26th January 2003 04:01

3DSMAX is most commonly used, but I think you can also use Milkshape3D. BTW HotShot: I know you did...

26th January 2003 04:01

If you mean how much damage bullets, shells, etc. do then extract Game. The files are under damage_s...

26th January 2003 04:01

If you'd like to help me on my Mod, you're in!!! It's almost done, but I've still got a few bugs to...

26th January 2003 04:01

I'm making a realism mod for 1942 and it's about ready, but there were a few changes I'd like to mak...

26th January 2003 04:01

Thanks a lot, guys. According to the site I got my info at, the Corsair could hold up to 4,400 lbs o...

30th January 2003 03:01

I love the new sounds (except the new MG sounds are like pop guns! Who the hell decided to put those...

5th February 2003 02:02

Everyone keeps saying that. If someone designs a new skin for a weapon and changes it's specs and th...

25th February 2003 03:02

Well, it's not really a fix but my mod replaces the Enfield with the K98. Ammo capacity is the only...

12th February 2003 03:02

Just for fun, I figured I'd try to get the Sten and bayonet rifles into regular BF1942. I got the M1...

24th February 2003 03:02

Would it have killed DICE to make a system that makes sense? I can change it as much as i want, but...

20th February 2003 04:02

What the heck is with 1942's damage system? I've been modding it for a long time now and still haven...

19th February 2003 04:02

Well, I managed to turn up the sound as high as the game lets it. The Browning sounds great, the MG4...

19th February 2003 04:02