Jayna_RPG's Forum Contributions

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Recent Comments & Posts

I'm having a problem with my clan's dedicated server. I've been looking for a command to let others...

9th August 2003 09:08

dead FREAKall you have to do is set the ampasses with /ampass1 . and then /ampass2 . put both in the...

9th August 2003 12:08

xgamerxtype /adminpass then password Awesome, thanks a lot guys! :D

9th August 2003 20:08

This may be a little early to ask but here I goes anyway, even with chances of me sounding stupid! :...

21st September 2003 12:09

I was going to post about this as well... I've been looking at the assetsX.pk3 files hoping I'd figu...

24th September 2003 13:09

Well I gave this patch a try and it worked to get my SP playing... But then I was getting a crash to...

24th September 2003 23:09

I wasn't able to find out how to do it, so I went to Yoda (just kidding, I did figure it out on my o...

25th September 2003 00:09

I should also mention that sounds should be at 44.1kHz, Mono, 16-bit or they may not work in game.

25th September 2003 00:09

JiggyPh00Are you sure this works? I've followed your steps and many others even making variations t...

25th September 2003 08:09

DesostrosFirst off,its jedi academy mapPing.2p's that is ;) And yes,be assured,thi is NOT JK3,its J...

25th September 2003 08:09

http://www.lucasfiles.com/index.php?s=&action=file&id=108&PHPSESSID=022586ab3093599c3c46...

25th September 2003 08:09

Are you the one hosting? Remember if the server is set as Pure then you will only see the skins the...

25th September 2003 23:09

You can use mp3 or wav files, but what's important is that they are 44.1mHz, 16 bit and mono :)

26th September 2003 07:09

Yeah they put the skins in the assets1.pk3 folder... Also basic skins are made like in JO, but the n...

26th September 2003 07:09

The easiest way to compile a skin is using Pakscape. Make a folder called myskin, and in it you'd ha...

27th September 2003 06:09